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'Some leftover [online] features are difficult to use and not intuitive...' — Arc System Works explains feature cut from Strive

Posted by Justin 'AdaptiveTrigger' Gordon • July 19, 2021 at 1:12 p.m. PDT • Comments: 11

Although Guilty Gear Strive's rollback netcode has universally been praised by fighting game fans, not all of the game's online features were implemented perfectly when the game launched.

In an interview with Comunidad, Arc System Works' Takeshi Yamanaka and Akira Katano spoke about what was planned for Guilty Gear Strive's online mode, and what they eventually settled on due to issues.

"We removed the ranked match feature early in the game design process. Our goal was to do our very best to centralize all of the online experience in one shared space," said Arc System Works. "There were many reasons for this, but the most significant one was that we did not want a game mode to separate the more dedicated players from the more casual players."

Leading up to the release of Guilty Gear Strive, Arc System Works previously spoke about a system that went away from traditional ranking systems seen in fighting games.

"This is why this time the lobby has a different role from what it was used for in the previous titles," continued Arc System Works. "Up until now, ranked matches were supposed to match you against players of (more or less) your level, and instead of playing to improve your own skills, you had to continue aiming at climbing higher and higher."

"This is why we designed the lobby structure as these 'layers where you can actually see your opponents.'"

"So, due to this big change between the original concept and the content that was eventually implemented, some leftover features are difficult to use and not intuitive."

Ideally, Arc System works wanted players to be able to choose their opponents before an online match began. However, they apparently ran into some issues during one of the beta tests. This inevitably caused them to deviate from their original plan.

"When designing the system, our goal was for the players to be able to pick their opponents for the online matches," said Arc System Works. "This worked well during our internal testing, however, during the beta test, it caused significant lag with the server, making the game mostly unplayable. After that we reconsidered the direction, and taking network infrastructure into consideration, we ended up with a traditional matchmaking system."

Unfortunately, this has caused some of Guilty Gear Strive's online features to become unintuitive. It appears that Arc System Works will address this issue in later patches.

"So, due to this big change between the original concept and the content that was eventually implemented, some leftover features are difficult to use and not intuitive," continued Arc System Works. "We will continue working on this seriously even after the product is released, to create an environment where everyone can play more comfortably."

Guilty Gear Strive's first DLC character is currently scheduled to be released sometime this month. Perhaps we'll see some improvements to the online environment when the patch is rolled out to make the mysterious challenger available for everyone to use.

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