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Understanding Guilty Gear Strive's 'forbidden' universal mix up

Posted by John 'Velociraptor' Guerrero • July 16, 2021 at 5:30 p.m. PDT • Comments: 5

If you've been playing Guilty Gear Strive then there's a decently strong chance you've experienced this particularly odd scenario involving a peculiar overhead/low mix up following an air block.

This involves a few mechanics that newer players surely have not yet wrapped their heads around, and thus can come across as frustrating and seemingly game-breaking at times. Luckily, RathFGC puts this "forbidden" (as he calls it) mix up under the microscope in his latest video and puts all processes in terms everyone can understand.

The situation can occur when one player blocks another player's attack while in mid air. As the airborne player lands, the other dashes up close with a Blue Roman Cancel and can convert either a high or a low into a full combo despite this not being possible normally.

What's going on here to make options that normally don't link into each other do so? The short of it is that Blue Roman Cancels can temporarily slow down a character's movements so that they're locked into hitstun for longer periods, but that's not the only relevant factor in play.

Did you know that blocking from the air causes you to stay in block stun longer than when you're on the ground and forces a brief semi-standing state when the character reaches the ground? How about the fact that characters can be hit with an overhead while in said semi-standing state?

Rath not only gives us the skinny with regards to what immediately happens here, but also takes the time to explain the particulars of each component of the situation so we can fully grasp it. These lessons are crucial for understanding Strive as a whole as they tend to pop up in plenty of other arenas of gameplay.

Despite going above and beyond, Rath still keeps the whole presentation under 10 minutes in length so you can get in, get your information, and get back to playing. Check it out below and let us know in the comments if you learned a thing or two.

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