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Newly announced Nickelodeon All-Star Brawl reportedly has rollback netcode and wavedashing

Posted by Justin 'AdaptiveTrigger' Gordon • July 13, 2021 at 11:09 a.m. PDT • Comments: 38

Earlier today, Nickelodeon All-Star Brawl was announced to be releasing in Fall 2021. By all appearances, Nickelodeon All-Star Brawl is Super Smash Bros., but with Nickelodeon characters.

As expected from a platform brawler, this game will feature multiplayer where up to four players can play at once. It's already been revealed that multiplayer can be played both locally and online. Reportedly, the online will also feature rollback netcode.

According to Bloops on Twitter, a dev in the Ludosity Discord commented on a question regarding rollback netcode. Online will supposedly have rollback netcode "on supported platforms."

As of right now, we don't know what "on supported platforms" means, but this seems to imply that not all platforms will benefit from this feature.

The same individual also made a statement indicating the presence of a Super Smash Bros. Melee advanced technique known as wavedashing. In Super Smash Bros. Melee, characters are able to slide with attacks by air dodging into the ground. This technique has a huge presence during high level gameplay.

This does appear to check out as Ludosity is listed as one of the developers for Nickelodeon All-Star Brawl. Ludosity is best known for releasing the indie title "Slap City," a Smash clone of sorts that featured the wavedash technique.

The characters revealed for Nickelodeon All-Star Brawl right now are Michelangelo, Lincoln Loud, Powered Toast Man, Sandy Cheeks, Patrick Star, Oblina, Nigel Thornberry, Lucy, SpongeBob SquarePants, Helga, Reptar, Zim, Danny Phantom and Leonardo. However, we now have confirmation from GameMill, the publisher for Nickelodeon All-Star Brawl, that there are more characters have yet to be revealed.

Fans have been commenting on the irony of Nickelodeon All-Star Brawl getting rollback netcode considering how Super Smash Bros. Ultimate currently operates on delay-based netcode. At one point during Super Smash Bros. Ultimate's lifespan, fans pushed for improvements by getting FixUltimateOnline to trend on Twitter.

Masahiro Sakurai would later comment on this by stating that the Super Smash Bros. Ultimate dev team attempted to implement rollback netcode, but were unable to do so due to numerous side effects that came about as a result.

If the report about Nickelodeon All-Star Brawl having rollback netcode is true, then platform brawler fans should hopefully have something to look forward to in regards to a good online experience.

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