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Masahiro Sakurai discusses bringing Tekken to Super Smash Bros. Ultimate with Kazuya Mishima in latest Famitsu Column

Posted by Justin 'AdaptiveTrigger' Gordon • July 9, 2021 at 7 a.m. PDT • Comments: 6

Kazuya Mishima of Bandai Namco's Tekken series is now playable in Super Smash Bros. Ultimate. Even though Super Smash Bros. Ultimate is a 2.5D platform brawler, there's something familiar about how Kazuya plays. When using Kazuya, it eerily feels like playing Tekken despite the fact that Tekken is a 3D fighting game.

As is tradition with Masahiro Sakurai writing for the Famitsu Column after the release of a new DLC character in Super Smash Bros. Ultimate, Sakurai's latest entry talks specifically about Kazuya Mishima in Smash. A translated overview of Sakurai's Column has been provided by Kody Nokolo of Source Gaming.

"When it came to combining the Smash Bros. format with a Tekken character, he needed to think about what defines each of them," said Kody about Sakurai's write up. "Between 3D fighting games like Tekken or Virtua Fighter and Smash, though they might seem similar, each one is different."

"Sakurai thinks 3D fighting games are like games of distance," continued Kody in his next Tweet. "Because of aspects like the distance to your opponent and situational moves, it makes sense that the fights play out more stoic and serious. They have qualities like a rock-paper-scissors match."

Indeed, Tekken has a bit of a high, low and mid system with regards to attack types that can used during gameplay. If you're able to read the opponent performing a low attack, you might be able to use something that counters that low by using a hopping attack of some sort.

Likewise, there are various types of strikes in Tekken that will only hit standing characters. By crouching and attacking, the opponent's attack will go straight over your head as you hit them.

According to Kody, Sakurai tends to think of Super Smash Bros. as a positional game. Since a player will lose a stock if they are pushed towards one of the four blast zones, there's an inherent advantage in controlling the middle.

Sakurai describes this as being similar to Ohajiki, a Japanese game where players flick sliding marbles at a pile to knock others from the center.

When implementing Kazuya into Smash, Sakurai kept a few guidelines in mind such as keeping faithful to Tekken in regards to his normal attacks, making use of his Devil Form during special attacks, keeping normal moves mapped to one button, having 8 way directional inputs for tilts and dividing up attacks so that they either act as combo starters or high-knockback moves.

Kazuya Mishima really stands out in Super Smash Bros. Ultimate's 85 character roster thanks to his massive move pool. Being that Kazuya has nearly 40 different attacks that he can use during gameplay, it really helps to have some sort of image or guide out when first learning how to play him, like the Kazuya cheat sheet developed by ChasingDreamsTV for that very purpose.

Just like he said during the "Mr. Sakurai Presents Kazuya" video, Sakurai ends the column by stating that it's not necessary for players to understand how all of Kazuya's moves work. This is just like a typical character in a Tekken title.

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