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Masahiro Sakurai reveals design document for Sephiroth's poses that accentuate his strength in Super Smash Bros. Ultimate

Posted by Justin 'AdaptiveTrigger' Gordon • January 5, 2021 at 7:30 p.m. PST • Comments: 2

Masahiro Sakurai recently talked about the development of Sephiroth in Super Smash Bros. Ultimate in Famitsu Column 619. Source Gaming has provided translations and an overview of some interesting details thanks to the efforts of Kody Nokolo and Brando.

Protagonists tend to be more prominent when it comes to Super Smash Bros. DLC. Since Sephiroth is a boss character, he wanted to incorporate the Sephiroth Challenge to really emphasize the Final Fantasy 7 villain as such. He also noted how he wanted the Final Fantasy 7 villain to take on unusual poses during gameplay that accentuate his immense strength.

Within the column, Masahiro Sakurai provided a design document that showcases certain attacks from the One-Winged Angel. "This example features a few different poses, but look how long that sword is," stated Sakurai according to Source Gaming.

It's not difficult to notice that Sephiroth's sword is bigger than his own body — which is really saying something since Sephiroth is a rather tall character in Super Smash Bros. Ultimate.

The Masamune, the name of the villain's katana, is said to be six-to-eight feet tall. The handle of the blade is big enough to accommodate two hands from its user, but Sephiroth is able to hold it with just one thanks to his strength.

This is actually similar to Fire Emblems Ike and his Ragnell, but that blade's weight is mostly tied to its thickness. Needless to say, animations that have Sephiroth holding the blade with one hand do a good job of emphasizing the physical abilities of the boss character.

In the design document, the top left illustration has the challenger performing a forward tilt. While this is comparably slower to most other forward tilts in the game, its range is enormous.

We can see a figure performing a slide attack in the top right. Though Sephiroth's down tilt bears similarities to Cloud's version of the move, the two attacks behave slightly differently.

The bottom left image has Sephiroth pulling off a powerful forward smash attack. Just like with the forward tilt, this attack boasts tremendous reach. Swinging a sword with this size while maintaining one's balance would probably be impossible for humans in real life.

Finally, the bottom right shot depicts an early version of the challenger's down smash. Uniquely, this attack is stronger if it touches the ground thanks to the erupting dirt. This attack is particularly effective at inflicting damage to shields, especially when the One-Winged Angel boost is in effect.

I'd say that Sakurai succeeded in his goal in making Sephiroth's attacks unusual. In a game that currently hosts a roster of 83 characters, Sephiroth is certainly a unique addition with access to interesting attacks and animations.

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