You're not logged in | Login / Register | News Filter | Submit News

Masahiro Sakurai notes the difficulty of implementing the Sephiroth Challenge for Super Smash Bros. Ultimate but is happy how it turned out

Posted by Justin 'AdaptiveTrigger' Gordon • January 3, 2021 at 7:24 p.m. PST • Comments: 5

Famitsu Column 619 had Masahiro Sakurai reveal details about the development of Final Fantasy 7's Sephiroth, the latest challenger to join Super Smash Bros. Ultimate's roster. It was interesting to hear that the script for Sephiroth's trailer was planned out before the release of Final Fantasy 7 Remake, meaning that the new game had no influence on the cutscenes showcasing the big surprise.

We were initially told that Sephiroth would be made available to play on December 22, but it was actually possible to start using him as early as December 17 following the completion of the Sephiroth Challenge (which was only available to those who had already pre-purchased Sephiroth or the Fighters Pass Vol. 2). According to Masahiro Sakurai, the implementation of this was fairly difficult.

Super Smash Bros. Ultimate features a lot of protagonists from a variety of different games. However, antagonists tend to be a bit more rare. Excluding maybe Mewtwo with regards to Smash 4 DLC, Sephiroth is the first boss character to join Super Smash Bros. as DLC.

As a result, Sakurai wanted to do something special for the One-Winged Angel which is what led to the Sephiroth Challenge. It's noted that splitting the release into two different updates required each one to have their own component checks, requiring extra time. Overall, Sakurai is happy how it all turned out.

Sakurai briefly touched upon wanting to do something special for the Final Fantasy antagonist during the Mr. Sakurai presents segment.

"On a separate note, it's always a big news story whenever a new DLC fighter is added to Super Smash Bros. Ultimate," declared Sakurai. "However, this new fighter tends to become just 'part of the group' in the character select screen because there are so many fighters to choose from. I've been wonder if that's ideal. Since Sephiroth is a boss character, I wanted to give him a special spotlight deserving of bosses."

"Since Sephiroth is a boss character, I wanted to give him a special spotlight deserving of bosses." - Masahiro Sakurai

Originally, there were plans to lock players into their chosen difficulty level. If they weren't able to defeat the Sephiroth Challenge, then they'd have to wait until December 22 before they could use him. Picking the "Very Hard" option would've been a bold choice with this in mind.

This idea was ultimately cancelled though Sakurai never elaborated on the reasons behind this cancellation.

If it turns out that any of the three remaining challengers of the Fighters Pass Vol. 2 are also boss characters, we may see them receiving similar treatment. Sakurai's satisfaction of the event's implementation may override the difficulties associated with the separate component checks.

Source: Source Gaming.

Load comments (5)