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King of Fighters 15 producer Yasuyuki Oda reveals that SNK has been working on implementing an internal rollback netcode solution

'There is still a lot of work remaining so we can't make any promises yet...'

Posted by Justin 'AdaptiveTrigger' Gordon • February 26, 2021 at 5:36 a.m. PST • Comments: 72

Yasuyuki Oda, SNK producer of King of Fighters 15, revealed on Twitter that SNK is currently working on an internal rollback netcode solution for King of Fighters 15. The SNK producer specifically noted the #SNKRollback "movement" that has recently been pushing for rollback netcode on Twitter in his Tweet.

"Great to see lots of passionate #SNKRollback fans," said Oda. "You will be happy to hear that we have been working hard on an internal rollback solution for King of Fighters 15 from early in the dev cycle."

Of course, Oda is adamant that SNK "can't make any promises yet" as "there is still a lot of work remaining." Oda is requesting that fans be patient for more information regarding King of Fighters 15's online modes.

King of Fighters 15's predecessor, King of Fighters 14, was notably developed with delay-based netcode. The demand for rollback netcode in fighting games has become even more prevalent in recent times, which was likely as a result of the quarantine period brought on by COVID-19.

Even Samurai Shodown, an SNK fighting game released back in 2019, currently has delay-based netcode. As such, fans were fearful that King of Fighters 15 might also end up having delay-based netcode, especially when not much was said about the topic during the recent Japan Fighting Game Publisher Roundtable stream in which SNK participated in.

King of Fighters 15 is currently slated for a release sometime in 2021. The characters revealed so far are Shun'ei, Meitenkun, Benimaru Nikaido, Kyo Kusanagi, Iori Yagami, Chizuru Kagura, Leona Heidern, K', Mai Shiranui and Joe Higashi.

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