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Guilty Gear Strive is cutting input lag on PlayStation 4 Pro and PlayStation 5

But not the base model PS4 yet

Posted by Dakota 'DarkHorse' Hills • August 26, 2021 at 5 p.m. PDT • Comments: 8

Trying to find versions of fighting games with the least amount of latency possible has been part of the genre experience for a long time now, but it's never been easier to test thanks to modern technology.

Guilty Gear Strive players were a bit disappointed to find out about the input lag discrepancy between the PC and console versions shortly after the game came out, but Arc System Works is looking to alleviate the issue for at least some of its PlayStation user base.

One of the more interesting things mentioned in last night's Version 1.09 patch notes for Strive's next update was the inclusion that the developers are going to be reducing the input latency for the PlayStation 4 Pro and PlayStation 5 versions of the title.

"Reduced input delay on the PS4 Pro / PS5 versions," reads the change log. "While this update does not apply to the standard PS4 version, we are looking into addressing this in the future."

On one hand, it's pretty nice that ArcSys has managed to cut down on Strive's latency only two months after the game released, but at the same time, it kinda sucks that base PS4 owners will not be seeing the same benefits as everyone else come tomorrow.

The obvious limitation on that end likely boils down to the difference in hardware strength and capability of the original PS4, which released almost eight years ago at this point.

They haven't confirmed how much the reduction is going to be for PS4 Pro and PS5 players, but hopefully it brings the games in closer parity to what users have currently on PC.

Back in June and July, test results appeared to show that the PS4 release of Strive had an average of 65.65ms of delay which equates to around 4 frames in total.

Despite the more powerful system, the PS5 seemed to actually have more latency than its predecessor with an average of 93.6ms or 5.8 frames.

"Despite the more powerful system, the PS5 seemed to actually have more latency than its predecessor with an average of 93.6ms or 5.8 frames"

Meanwhile, PC owners may have some of the lowest amounts of input lag that we've ever really seen with as little as 10ms or .6 frames of delay.

It's probably a bit wishful thinking that ArcSys could reduce the response times that greatly for console owners, however, since only a select few have managed to get it below 4 frames on more modern PlayStation and Xbox hardware where 4-4.5 seems to be the average overall.

They don't state or imply such in the patch notes, but lowering the input lag for console owners now could be an important step to getting cross-platform play implemented in Strive at some point in the future to get the ecosystems close enough together to not create much of a disparity between users.

ArcSys has never outright promised crossplay will be added to the game, but it is something they are actively exploring and working on with the latest word from them being that they're in the verification process of the endeavor.

It's also become pretty commonplace to see fighting game developers release updates that cut down on latency in recent years considering Street Fighter 5, Tekken 7, Samurai Shodown and others have all done the same.

The update looking to cut back on Guilty Gear's lag is scheduled to go live tomorrow, August 27, alongside the release of Jack-O and the balance rework.

We'll probably need to wait a little while to see just how impactful the changes are once people with the technical knowhow can begin testing again.

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