Crazy Dragon Ball FighterZ update drops tomorrow, here's the patch notes and new mechanics
Developments on the Dragon Ball FighterZ front have been quiet for almost half a year at this point, but that all changed today.
Bandai Namco revealed a bunch of what to expect for the new season of DBFZ by way of new balance changes, mechanics and patch notes — and it's all going to be available tomorrow, August 10.
The first character change showcased during the stream is that Goku's 2M is now only 10 frames on start up again and moves across the screen though it's still -10 on block.
While there's well over a dozen system changes coming to DBFZ in the near future, the craziest of the bunch appears to be the ability to Z Change out of any special move with no meter cost, which is going to open up an immeasurable amount of new options.
They also confirmed Gotenks will be receiving some nerfs by way of reducing his damage from the spinning top in combos and the ever-powerful Super Ghost Kamikaze Attack Super.
We'll be continually updating the gallery below with more individual character balance changes as they become available, and you can read up on the system-wide changes coming to the game below.
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Note: Super Saiyan Blue Gogeta's notes can be found under Vegeto Blue 1 and 2.
Dragon Ball FighterZ New Mechanics
Air Guard Cancel: Guard Cancels can now be performed in the air for the same cost as ground usage.
Guard Cancel Vanish: By spending two bars of meter, players can use a Vanish out of Guard Cancels. No assists or follow-ups can be performed after the hit.
Z Change: Z Change can be performed after any special with no meter cost.
Float Status: Any attack that ends in the air grants characters the Float Status for more mixup and combo options.
Ki Charge: Now deflects Ki Blasts on frame 1 and can be performed after blocking a Ki Blast.
Dragon Rush: Can be performed during a Ki Charge by pressing medium attack.
Sparking Blast: Can no longer run out during combos.
Z Assist: Chip Damage removed from some assists.
Z Assist Type C: Lengthened cooldown time between uses.
EX Specials: Meter increase scaling now only dependent on time and not the opponent's status. Lengthened tine during which Ki Gauge increase scaling applies.
High Jumps: New shortcut implemented by holding unique attack button while jumping.
Super Attack Damage Scaling: Reduced damage scaling for attacks used after Supers excluding Ultimate Z Changes (DHC).
Jumping Heavy: Opponent is now knocked forward when there is a camera motion. Fixed Dragon Ball glitch.
Crouching Heavy (2H): Some characters have more active frames. Lengthened time for air invincibility.
Ki Blast Deflect: When any attack deflects a Ki Blast, other moves can be performed like with Super Dash and Z Reflect.
Special thanks to the r/DragonBallFighterZ Discord for their assistance.