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From weakening jumps to overhauling lobbies, here's all of the big changes coming to Guilty Gear Strive's Open Beta Test 2

Posted by Dakota 'DarkHorse' Hills • April 30, 2021 at 9:34 a.m. PDT • Comments: 15

After needing to wait a few months to learn exactly when we'll all be able to play Guilty Gear Strive again, Arc System Works finally revealed the dates and information for the Open Beta Test #2.

Those who put time into the fighting game before will be coming back to find a fairly different experience than the first beta with the developers making a number of big changes to Strive's interface and battle systems.

To address the loudest complaints from the previous betas, ArcSys is overhauling their online lobbies a decent bit to help players more easily find matches and stay ready to battle on.

Instead of readying up anywhere on the lobby stage and being teleported to a seemingly random location, players will now need to walk up to a Duel Station shown by two monitors though their appearance may change depending on your floor / arena.

This will make the system function very similarly to ArcSys' previous titles where users had to sit down at virtual arcade cabinets to initiate a match though they'll still be keeping the 2D pixel art look for Strive.

On top of that, the ability to rematch will also be included with the new beta to decrease the downtime between games and bring it more in line with what we expect from modern fighting games online.

Players will be able to rematch up to three times in the Ranked Tower, and in the Open Park, the feature can be used an unlimited amount of times as long as both players agree.

It's not officially stated in the blog post, but the included screenshot reveals we'll finally be able to hide the News tab on screen, which took up about 1/3 of the real estate before, and a dash button has been added to move around more quickly as well.

Finally, match winners will remain in the ready position like past titles for that "winner stays on" setup.

Battle Balance Adjustments

While Arc System Works won't be releasing an actual list of patch notes to show what's changed from the last beta, they have outlined some universal adjustments made to the cast.

As was mentioned in the last Developer's Backyard, using the same move in a combo more than a set number of times will make the opponent float less as a way to mitigate some of the game's previous infinite combos and extended loops.

The developers acknowledged that jumping was way too powerful of an option in the first open beta, so steps have been taken to try and give grounded fighters more of an advantage.

To perhaps help make up for the smaller screen real estate, jumps and air dashes will cover less distance, so you probably won't be getting a full jump in from pretty much full screen anymore.

Aerial attacks, double jumps and air dashes are now also going to have landing recovery added once their feet hit the floor, which may sound like a big nerf at first, but previous Guilty Gears have implemented similar restrictions.

Air blocking an attack will now have additional recovery as well.

Grounded fighters all had their forward punches buffed to work better as an anti-air move with longer active frames and a higher hitbox while also reducing their hurtboxes.

Other anti-air moves like Zato-1's leaps have seen similar changes as well to reach jumping enemies better, so we'll need to hit the lab once the time is right again.

Characters themselves of course have been adjusted as well, which we got to see a bit of during the arcade location test this month though we won't get a better picture of how different everything is until we get the game in our hands.

Meter usage / build is also supposed to be re-worked in the second beta to give players more opportunities to use Roman Cancels though they didn't detail the specific changes there yet either.

The other big difference to get excited over is that the full 15-character roster will be available to play and will serve as our first chance to get hands-on with Anji Mito and I-No.

This will also serve as our first good chance to hear what the English dub will sound like, as it will be included next month too.

Guilty Gear Strive's second open beta is scheduled to begin on May 13 at 8 p.m. PDT and run through May 16 at 7:59 a.m. PDT.

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