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Oro's Street Fighter 5 showcase reveals plenty of old attacks along with a few intriguing new twists

All of his Street Fighter 3 specials and then some

Posted by John 'Velociraptor' Guerrero • April 6, 2021 at 3:08 p.m. PDT • Comments: 36

We got our first real showcase of Oro as he'll appear in Street Fighter 5 today during Capcom's Spring Update stream. Like many legacy characters added into SF5, the old hermit's movements and style are a nice blend of familiar and novel.

Many of his attacks return here in Street Fighter 5 as he's able to perform his double jump, both backwards and forwards, and retains many familiar normal attacks. Many of said normals don't look too fast, but some hit multiple times while others cover various angles and distances.

True to tradition, Oro likes to get the party started by launching his foes with his standing medium punch. He can follow this up with some juggles in the air, and it looks as though he can land in various ways so as to create ambiguous situations for his opponents.

The universal hopping attack that all Street Fighter 3 characters had comes back in SF5 as one of Oro's unique maneuvers. As the name would suggest, he leaps up and forward a bit, going over any lower-hitting attacks that foes may be throwing.

Oro's newest attack is a kicking technique called Tsuranekeashi. Depending on the strength, he'll either hit the opposition once or twice with a swinging kick he throws out in front of him. This can be used as something of a wall in neutral play, but also fits into combos well, and the EX version launches for further hits and damage.

His V-Skill 1 is a small version of his projectile that will slowly float across the screen (think Birdie's V-Skill 2 bubble gum) if he's able to get it out. He can follow it and set up some scary scenarios. V-Skill 2 is called Minomushi and sees the old master do a short forward hop while spinning around. He can then go into either a punch or kick technique to finish the motion out.

V-Trigger 2 is, as we suspected, his telekinetic Tengu Stone attack. Oro summons a few bits of debris (as well as a Blanka-chan doll and some rarer items) and he can use these to extend combos or add pressure (think Menat's V-Trigger 1). Said special items may have varying effects as Blanka-chan, for example, electrifies the opponent.

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Though he's most recently made his residence in Brazil, Oro is a 150-ish year old Japanese hermit who boasts a status of one of the absolute strongest individuals in all of Street Fighter canon. He famously fights with one hand tied behind his back because it wouldn't really be fair otherwise.

Though he normally binds his left (dominant) arm with magic, developers have shaken things up in SF5 by giving the character a turtle to hold and balance at all times with one hand. Even with this handicap, his mastery of Senjutsu, a Chinese originated martial art of mythical and legendary proportions, is enough to make him incredibly formidable.

Oro was inspired by Brazilian Jiu-Jitsu founder, Hélio Gracie, who famously had his arm broken and shoulder dislocated via submission hold in the middle of a fight, but still refused to tap out.

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