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Capcom is hiring new battle planner for fighting games that holds interesting implications beyond Street Fighter 6

We probably won't see whatever they're going to work on for years

Posted by Dakota 'DarkHorse' Hills • November 19, 2020 at 12:15 p.m. PST • Comments: 58

Street Fighter 5 is entering its twilight years after being on the market for almost five years now, and though some information appears to have leaked as to what's coming with Street Fighter 6 in the future, there's even more floating around that signals where their fighting games are going next.

Capcom is currently hiring a new battle planner to work on fighting games with tournament experience and results, which has some interesting implications for SF6 and potentially even more that the company has in the pipeline in the coming years.

Their job listing for the Osaka building where Street Fighter 5 is helmed and calls for applicants with fighting game development experience along with participation and "excellent results" in tournaments.

Street Fighter 6 is the immediate thought that this is what the battle designer will be working on, but there's a good bit of evidence that points to the contrary.

The job description includes duties for in-game system design, character planning, game mode planning, data creation and battle balance adjustments.

Most of those are aspects of game development that are handled early into a project's production, but Street Fighter 6 should be much farther along than that right now, especially when the new designer still needs to be hired and trained before actually getting to work on a game.

"Most of those are aspects of game development that are handled early into a project's production, but Street Fighter 6 should be much farther along than that right now, especially when the new designer still needs to be hired and trained before actually getting to work on a game"

This points to a good possibility that this battle planner role is for a different game though there is a chance this is meant for post-launch content or the like for Street Fighter 6.

What that potential project could be for is anyone's guess (please Marvel vs. Capcom or another Versus game), but we wouldn't see the fruits of their labor until years from now if this is indeed for early development planning or pre-production.

It's also interesting that Capcom is still trying to hire from the FGC as well which is a strategy they've used for years now.

Former producers like Seth Killian and Peter 'Combofiend' Rosas followed similar paths from Street Fighter players to actually working on Street Fighter.

Another aspect that's unclear to Capcom's fighting game plans going forward is who the developers are actually working on the new title(s).

Marvel vs. Capcom: Infinite was the first new fighting game from the company that was built essentially all in-house in well over a decade.

Dimps worked extensively on Street Fighter 4, Street Fighter X Tekken and SF5 while Eighting handled Tatsunoko vs. Capcom and Marvel vs. Capcom 3 with Capcom in charge of direction, production and oversight for the games.

It's currently unknown if Capcom will be tapping Dimps once again for Street Fighter 6, hiring a different complementary studio or doing it all themselves this time around.

There's a lot of question marks over the head of Capcom fighting games as we enter the next console generation, but things will definitely be changed with Yoshinori Ono leaving the company this fall after heading the division since SF4 blew up as a massive success.

As to who will get the battle designer position, it'd be crazy to see a top competitor like BST|Daigo Umehara or Rohto|Tokido take up the mantle, but if it's for Marvel maybe it'd be better to look at players like CO|Dogura or Liquid|Nemo — who works for Square Enix — if they're at all interested in being on the other side of the glass.

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