GimR demonstrates how one frame can make a huge difference in Super Smash Bros. Ultimate by revealing tech for Sheik, Byleth, and Roy

Posted by Justin 'AdaptiveTrigger' Gordon • May 18, 2020 at 6:21 p.m. PDT | Comments: 2

VGBC|GimR released a video that's simply titled "One Frame." This video demonstrates quite thoroughly how one frame can make all the difference in Super Smash Bros. Ultimate (and any fighting game).

Despite the fact that Sheik's up tilt is -11 on block, there are some fun frame traps that can be done with this attack. The fastest grabs in the game come out in six frames. Super Smash Bros. Ultimate has this tendency to add four additional frames of start up to grabs after blocking an attack.

Against Joker, there's actually not much that Sheik can do after Joker blocks her up tilt. His grab comes out in six frames (ten after blocking).

In terms of frame data, Squirtle's grab functions identically to Joker's. However, Sheik is able to run in the other direction after a poorly spaced up tilt without getting grabbed.

Why does this happen? Since Squirtle is significantly shorter than Joker, the ax kick part of Sheik's up tilt connects with Squirtle's shield 1-2 frames later than it does against Joker's shield. This makes the attack -10 or -9 against Squirtle on block.

Keep in mind that spot dodging won't make Sheik invulnerable to attacks or grabs until its third frame. Running in the opposite direction after connecting with Sheik's up tilt causes her hurtbox to shift in just the right way so that she's able to avoid Squirtle's grab attempt.

GimR also showcases how it might be valuable to perform Byleth's down tilt after having the landing hitbox of Byleth's neutral air blocked (which is -9 on block). There's even some tech for Roy users that could be of interest.

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