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Skullgirls' improved netcode update and Wi-Fi indicator are now available for all players on PC

Just in time for the big EVO announcement

Posted by Dakota 'DarkHorse' Hills • May 14, 2020 at 7:22 a.m. PDT • Comments: 16

Hot off the heels of their big reveal as part of the EVO Online open tournament lineup, Skullgirls' playerbase woke up to another nice surprise for the fighting game.

The PC version of Skullgirls has been fully updated to include the previous beta improvements to the game's online netcode along with some other changes / additions to its systems.

Number one on the list of adjustments is improved GGPO netplay offering better connections over a wider range of players with the recommended delay for ping values changed to reflect that.

Lobbies and Quick Match features have been updated as well to constantly display updated ping and jitter to get a better sense of the quality of connections to opponents before starting matches.

A Wi-Fi indicator has been added to the above modes as well that will display (WF) next to a player's name if the game detects / suspects them to be using a wireless connection though Skullgirls designer / programmer Mike Zaimont suggests looking at the jitter will give a better impression of said results.

There are also new adjustments to make online sets flow more easily as well with the character and stage select plus end-of-match timers being turned down across the board.

These improvements are currently only available on the PC version of Skullgirls with no announced plans to bring the updated netcode and Wi-Fi indicator to the console releases at this time.

Skullgirls first released back in 2012 with 2nd Encore launching in 2015 where the game has continued to roll with a dedicated community thanks in part to its rollback netcode being considered among the best in the business — and now it's supposed to be even better.

2nd Encore will be making its big EVO debut with the move to online with only four titles receiving open brackets this summer including Skullgirls, Them's Fightin' Herds (which runs on the SG engine), Mortal Kombat 11: Aftermath and Killer Instinct.

You can find the full list of changes on the Steam community page for Skullgirls.

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