GimR explains why Sonic's unreactable burst range is harder to deal with during online play in Super Smash Bros. Ultimate

Posted by Justin 'AdaptiveTrigger' Gordon • May 12, 2020 at 6 p.m. PDT | Comments: 8

Since there's been this transition towards playing tournaments online rather than offline due to the COVID-19 global pandemic, Sonic has suddenly become a controversial subject. As Sonic is "the fastest thing alive," it can be difficult to to react to Sonic's attacks due to the additional input delay.

Recently, VGBC|GimR uploaded a video that talks about "WiFi Sonic." He explains exactly what makes Sonic so strong in this type of environment.

By combining the reaction time of humans and SSBU's natural input lag that's present during offline play, GimR asserts that it normally takes about 18 frames to react to something.

Even in the best of circumstances, playing online can add about 4-5 additional frames of lag to inputs. It goes without saying that Sonic's "unreactable burst range" sees improvement with these conditions in play.

GimR measures that you need about 2.1 training mode blocks to be able to react and block in time against Sonic's Homing Attack neutral special. This number is increased to 5 training mode blocks online.

Do keep in mind that the video is in no way advocating to ban Sonic from online events. Still, it's an interesting analysis on the subject.

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