Sheeva will very likely be Mortal Kombat 11: Aftermath's main grappler if the trailer is anything to go by

Posted by Justin 'AdaptiveTrigger' Gordon • May 11, 2020 at 7:58 p.m. PDT | Comments: 19

Fujin, Sheeva, and RoboCop were revealed to be the upcoming DLC characters for Mortal Kombat 11: Aftermath Edition. These characters will become available along with Stage Fatalities, Friendships, and additional story mode content on May 26.

Notably, we haven't seen Sheeva in action since Mortal Kombat 9 — which was released over nine years ago. Still, we can tell that Sheeva will probably be a grappler based on what we've seen from the trailer and other hints.

In Mortal Kombat 9, Sheeva was generally regarded as being one of the worst fighters in the game. Although some of her individual hits dealt a lot of damage, her tremendous size meant she was susceptible to combos that exclusively worked on her.

Her crouch animation also didn't really do her many favors. There were a number of high attacks that she was unable to duck under due to her height.

While she had a "command grab" of sorts, it was possible to block it. This will very likely be a true unblockable in Mortal Kombat 11.

During the trailer, it was shown that Sheeva will be able to spend meter to extend the duration of the command grab and deal extra damage.

At the end of the sequence, Sheeva threw the opponent forward. It's currently not known if the player controlling her will be able to hold the backwards direction in order to switch sides.

Click image for animated version

Sheeva was also shown performing a stomp attack in the trailer. This caused an earthquake effect that dealt damage across the screen.

At the cost of meter, Sheeva can perform a second stomp that launches the opponent. Obviously this will increase the special's damage.

Considering the height at which Sheeva is jumping, this could potentially be a useful counter zoning tool. Timed correctly, Sheeva will jump over a majority of the game's projectiles and hit the opponent during their recovery frames.

This action looks like it must be blocked low, but it's also possible that it might be a mid or unblockable.

Finally, Sheeva also demonstrated the ability to perform a low command grab. It's apparently possible to snag enemies out of the air with this during juggles.

The followup kick is likely one of Sheeva's normals. In other words, this low command grab will be useful for extending combos.

Using this special, Sheeva is also able to switch sides with the opposing character. This will be particularly useful when Sheeva is trapped in the corner.

According to IGN, Sheeva will also be "armed" with an anti-air command grab and an unblockable teleport stomp. "Sheeva’s gameplay style is described as a grappler, with throws to cover every situation. Low grapple, overhead grapple, anti-air grapple, and of course, her unblockable teleport slam."

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