Adjustments to Street Fighter 5: Champion Edition matchmaking conditions

Posted by John 'Velociraptor' Guerrero • March 24, 2020 at 4:05 p.m. PDT

Street Fighter 5: Champion Edition servers are back online as the game has received a new patch that brings with it a list of character changes as well as an update to online matchmaking conditions.

There's a good bit to get to as Capcom has made quite a few changes to the way CFN selects players to match up for Street Fighter 5 network battles.

Capcom has stated a number of things for gamers to look out for to improve the quality of their experience when playing online. Here are some of the things they relayed.

Adjustments for ranked and causal matches and connection icons

First off, the distance was adjusted from opponents and the ping, or "response time" as Capcom labels it is factored in when searching for ranked and casual matches.

A 5 bar connection improves match quality by matching players with opponents who are close and have fast response times. For four bar connections and below, Capcom reworked search parameters and adjusted values to ensure players are matched with users with a better connection.

Here's how their new standards look for ranked and casual matches.

When connecting to players in the Battle Lounge, the match quality will vary based on each player's connection.

Capcom specifically notes that wifi (wireless) connections can cause issues, as can a PC that does not meet the system requirements to play the game.

It was stated that the ideal connection setting for Street Fighter 5 is P2P (peer-to-peer). The image with the Falke player below shows a P2P icon highlighted in red.

If instead you see this connection icon below, with the two players routing through a server, then you have a relay connection and the match quality will likely be poor.

Checking your CFN Location and a confirmed bug

When you load up SF5, on the CFN World Map, you can see the location from which you are playing — indicated by the red target icon. When Street Fighter 5 is searching for matches, the game factors the distance between your location and your opponent's location.

If the game shows you are playing in a country/region different from your actual location, you can get in contact with Capcom Customer Support to get it changed.

Also, the following is a bug Capcom documented and is planning to fix in the update scheduled for late April 2020.

A connection bar (antenna) display on the battle confirmation screen for ranked matches, casual matches, and the Battle Lounge shows a response time range one stage slower than the actual response time with the opponent. Ex: For 5 bars, "5 only" isn't shown, but rather "4-5" is shown.

Even when setting restrictions while creating a Battle Lounge show a range one stage slower than the actual response time. E.g. 5 only will be 4-5 bars.

Capcom provided a bunch more tips for people who are having connection problems and even more details, which you can find on the Shadaloo CRI site.

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