10 combos that will never actually happen in a real Street Fighter 5: Champion Edition match

Desk brings us the fourth installment in the series

Posted by Steven 'Dreamking23' Chavez • March 6, 2020 at 10:59 a.m. PST | Comments: 7

We've all seen those long, impractical training room combos in fighting games that require very specific circumstances to perform. Guile throws a slow Sonic Boom, then both characters dash all the way to the other end of the screen together to let the lab monster pull off some crazy interrupt sequence.

When it comes to the difficult and situational stuff, there may be no one better at coming up with them than Desk. Here we have 10 combos that you can expect to never see actually happen in a real Street Fighter 5: Champion Edition match.

The sequences here take advantage of various special moves and V-Triggers that, when in play, can be used to disrupt what would normally play out and allow for creative new combo paths.

Akuma's air EX Hurricane Kick trades with Dhalsim's jumping medium kick and the vacuum effect of the Tatsu drags Dhalsim down with Akuma. From there, Akuma can send Dhalsim back up into the air with a back + heavy punch, cancel into V-Trigger 2, then go for some high-flying special moves for an awesome combo.

Of course, we have the classic of Urien's Aegis Reflector interrupting the animation of normal attacks as it hits, allowing for characters like Kage to hit multiple heavy normals in a row before actually moving into the real business.

Seth can also get even crazier combos belted out when R. Mika's V-Trigger 2 and Nadeshiko interrupt the grounded combo links. But perhaps the most impressive here is seeing Kage land seven Dragon Punches all in the same combo.

This video marks the fourth installment in Desk's series. You can check out the latest video below, and view the three others here.

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