You're not logged in | Login / Register | News Filter | Submit News

Rollback netcode implemented for Super Smash Bros. Melee with Slippi Online

Posted by Justin 'AdaptiveTrigger' Gordon • June 22, 2020 at 5:54 p.m. PDT • Comments: 17

A positive online experience with the Super Smash Bros. series is, unfortunately, said to be a rare thing. Even the latest entry in the series, Super Smash Bros. Ultimate, uses delay-based netcode which is often considered to be inferior to rollback netcode.

Earlier today, it was announced that rollback netcode was being implemented into Super Smash Bros. Melee thanks to a program called Slippi Online. Considering the fast-paced nature of Melee, this is an amazing development for the scene in 2020.

Rather than slowing or outright stopping the gameplay, Slippi Online will instead allow a player to keep playing against an opponent's last set of received inputs. Once the connection is allowed to catch up, the conditions of the match will be updated.

MicroMelee has reported that Slippi Online has been tested by TSM|Leffen, GG|Zain, PG|iBDW, HLC|KJH, Trif, and PW|Pricent. The feedback given to the team after testing Slippi Online was said to be 100% positive.

There's even a built-in online match making feature that's been implemented into Melee with Slippi Online. Now it's no longer necessary to search for opponents using third party programs or websites.

The video below explains everything you need to know about Slippi Online, including how to install it.

Sent in by: ea4x.

Load comments (17)