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Masahiro Sakurai intended for the A and B buttons to control their respective arms for Min Min in Smash Ultimate but this was reversed in development

Posted by Justin 'AdaptiveTrigger' Gordon • July 29, 2020 at 2:28 p.m. PDT • Comments: 0

Even as the 81st challenger to join Super Smash Bros. Ultimate's roster, Min Min's playstyle is very unique compared to those that have joined before her. For the most part, the normal attack button controls Min Min's left arm while the special move button controls Min Min's right arm during gameplay.

This is actually the opposite to how characters are controlled in ARMS. Masahiro Sakurai recently explained in Famitsu Column Vol. 609 why Min Min controls the way that she does in Super Smash Bros. Ultimate.

"It would be intuitive to assume that the A and B buttons [by default] would control their respective sides," said PushDustIn in regards to his synopsis of Sakurai's Column.

Notably, the A button is to the right of the B button and the B button is to the left of the A button. Despite this, it's the A button that controls the left arm while the B button controls the right arm.

"In fact, when Sakurai first wrote the design plan for Min Min, it was like this," continued PushDustIn. "So why did the team ultimately reverse it?"

There were apparently numerous reasons behind the decision to ultimately swap the buttons behind the two arms. Sakurai noted that boxers, with their fighting stances, typically keep their non-dominant hands in the front while the dominant hand is reserved for powerful attacks.

"Many fighters are right-handed, and for those fighters, it's natural to have the left foot forward," continued the Column translation. "There are a lot of reasons for this. As an example, in boxing, the left punch is for quick jabs and the right is for the strong follow-ups."

If Sakurai's original design plan wasn't changed upon, then this would mean that Min Min's down special, the ARMS Change, would swap her front arm instead of the one in the back. This would've positioned the large and powerful Megawatt ARM in the front whenever Min Min swapped to it.

As Sakurai believed that it didn't make sense to have the more powerful arm be at the front of Min Min's fighting stance, he decided to make the swap. "Since Smash is a 2D game, it wasn't too much of a problem to make this change from the original game," concluded the translation.

Sakurai on controlling Min Min's arms image #1
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