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I fully understand what Street Fighter's fans are hoping for: Yoshinori Ono further addresses concerns about Street Fighter 5's netcode

Posted by Steven 'Dreamking23' Chavez • January 24, 2020 at 8:38 a.m. PST • Comments: 93

Concern for the state of Street Fighter 5's netcode is at a high right now as fan-made "fixes" have started surfacing over the past couple of weeks. While the community has been requesting an improvement to the netcode for years now, players are now looking even more to Capcom for action after seeing varied success with Altimor's PC netcode mod.

Earlier this month, Street Fighter Executive Producer Yoshinori Ono sent out a handful of cryptic tweets alluding to the mod. Now, in response to one Twitter follower, Ono has shared a more fleshed out response.

A Twitter user by the name of rappz_IT sent a series of tweets over to Ono last night expressing their concern not only for the netcode situation, but for a lack of communication on Capcom's part. "However, the thing that 'hurts' the most is not only the netcode issue, but the communication behind it," they wrote.

Ono responded, letting the fan know that he is aware of what the community wants and that the development team is working on meeting those expectations.

"I fully understand SF’s fans are hoping for. I'm going into this with my eyes wide open. And our dev team are working hard to meet your expectations. I really appreciate your concern," Ono said.

As far as the netcode and the PC mod go, Ono noted previously that he grasps the situation, and "will try hard to win back [the community's] trust."

Ono further addresses Street Fighter 5 netcode situation image #1
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When we reached out for further clarity earlier this week, Capcom said, "We are aware of this and are looking into it," in regards to the PC mod for the netcode. Based on everything said so far, it does appear that the situation is currently being investigated.

While Altimor's PC netcode mod aims to fix a desync bug that causes unnecessary lag — creating a more playable online experience — reports of its effectiveness vary.

One of the major drawbacks, however, is that if someone using the mod is matched up with a player who didn't install it, the latter tends to see heavier lag than they initially would. Furthermore, PlayStation 4 users are left out in the cold entirely as they cannot implement the mod, and the same situation applies for them should they be paired with a mod user.

With an upcoming Online Tournament Mode for Street Fighter 5 and a focus on the Intel World Open — which will primarily be played in an online setting — a stable and functional online experience might be more important than ever now. We will continue to share updates and new developments on the situation as they come up.

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