Garou: Mark of the Wolves receives rollback netcode update on PS4, Vita, Steam and GOG thanks to Code Mystics

Now you can roll with rollback

Posted by Dakota 'DarkHorse' Hills • January 23, 2020 at 10:23 a.m. PST | Comments: 50

Garou: Mark of the Wolves is revered as one of SNK's crowning fighting game achievements, and now fans will be able to experience the game with potentially the best online structure around.

SNK and developer Code Mystics announced and released a new updated for Garou on PlayStation 4, Vita and PC that changes the game's online netcode from delay-based to rollback as they had previously done with a handful of their other titles.

Looking at the screenshot provided by the developers appears to show that players will be able to set their online parameters between the two netcodes in such a way where if the input delay reaches a certain threshold, Garou will shift to rollback.

This even applies to the Steam and GOG versions of Garou even though they were originally released by DotEmu. You can still return to that old version if you wish, however, using a beta code... though I'm not sure why you'd actually want to run that version.

Code Mystics has also ported over other SNK fighting games in recent years with rollback netcode including Samurai Shodown 5 Special, The Last Blade 2 and King of Fighters '97 Global match although their versions of King of Fighters ’98 Ultimate Match Final Edition and King of Fighters 2002 Unlimited Match still apparently run delay-based netcode.

The Nintendo Switch version of Garou will seemingly remain unchanged unfortunately since it was ported by Hamster as a NeoGeo Arcade Archive title.

All you have to do to access the upgraded version of Garou is make sure your game is updated to the latest patch, and you should be good to go.

Garou update image #1
Click images for larger versions

Sent in by jleadership, Chuck_Remixed, WingedRegent, WMA and anonymous users.

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