Assuming Dante is the next Fighters Pass DLC challenger, how can his large repertoire of moves be incorporated in Super Smash Bros. Ultimate?

'Sister specials' were a thing in Marvel vs. Capcom which could work for Smash

Posted by Justin 'AdaptiveTrigger' Gordon • January 14, 2020 at 6:36 p.m. PST

Earlier today, it was revealed that Masahiro Sakurai will be hosting a Super Smash Bros. Ultimate livestream that reveals the fifth challenger of the Fighters Pass on January 16. As of this moment, there are no confirmed details that indicate the identity of the mysterious DLC character.

Although these are merely rumors at the moment, there are a number of coincidences that point to Dante from the Devil May Cry series as being the next representative to join Smash. As we saw from Dante's inclusion in the Marvel vs. Capcom franchise, this is a character with a rather large pool of moves that can be referenced. How can Dante possibly be accurately represented in Smash with such a simple control scheme?

In the Super Smash Bros. series, there are only two attack buttons. There are normal moves (the "A" button) and special moves (the "B" button) that are necessary to use in order to rack up damage and defeat stocks with.

For every fighter, different attacks are accessed by combining button presses with with directional inputs. What attack a character performs is also influenced by whether they're grounded or airborne.

Finally, Smash attacks and certain variations of specials — and aerials for Robin — can be thrown out using "smash" directions. The control stick or d-pad must be inputted at roughly the same time for these techniques to come out.

Of course, a case could be made for the motion commands that are present for Ryu, Ken, and Terry. While this could work based on Dante's presence in the Marvel vs. Capcom series, Dante doesn't actually hail from a fighting game series.

In addition to this, Terry was the latest DLC challenger to be released and it wouldn't really make sense to design repeat mechanics for the sake of Dante if they are trying to keep a "unique" feeling amongst all the newcomers.

Since the developers for Marvel vs. Capcom 3 must've not wanted Dante to be over-encumbered with unique motions for a moveset that consisted of nearly 40 different specials, they developed a system where Dante was able to access "sister specials" by pressing another button during the startup of a special.

Essentially, Dante could transition into a completely unique special if the "A" or "B" button is pressed during the start up time of certain attacks. Alternatively, it'd also be possible to allow Dante to use different attacks with "smash inputs" or by simply holding the button after performing it.

With this type of implementation, Dante's number of specials could be multiplied by two, three, four, or even more depending on how many moves that developers want to fit into Dante's kit.

Do keep in mind that the idea of Dante joining Super Smash Bros. Ultimate is just one of many unconfirmed possibilities. Even if there are signs that seem to point towards Dante, remember to take rumors with a grain of salt and to "hype responsibly" until the new challenger is officially revealed on January 16.

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