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'I've already grasped the situation' - Capcom's Yoshinori Ono offers cryptic tweet amid recent Street Fighter 5: Champion Edition netcode issues

Posted by John 'Velociraptor' Guerrero • January 10, 2020 at 4:03 p.m. PST • Comments: 55

The talk of the town when it comes to Street Fighter 5 right now is surely the new PC mod that aims to fix certain desync issues, which has proven to be simultaneously something of a blessing and a curse for the game right now.

While many reports from PC users have stated that online experiences have been significantly improved by this mod, it also seems to, in some cases, dump the lion's share of any connection issues onto PlayStation 4 users in the event of a crossplay match. All of this has the community awaiting some kind of statement and/or action from Capcom, and SF5 Executive Producer, Yoshinori Ono, may have just given us an initial response.

In a tweet Friday afternoon Ono simply and somewhat cryptically stated, "I've already grasped the situation." He paired that with a #SFVCE to at least let us know that whatever it is he's grasping has something to do with Street Fighter 5.

Just minutes after the tweet went live did it accrue a number of responses, the overwhelming majority of which concern the current netcode situation. Many fans find themselves wondering how Capcom will go about handling the fact that this new mod is affecting network play.

Specifically, people seem to be wondering whether Street Fighter developers will aim to stop PC players from using the mod or if they'll attempt to make the fix the mod seems to offer simultaneously available to PlayStation 4 users.

We've kept a careful eye out to see if Ono would further clarify exactly what he's getting at, but thus far we only have the aforementioned tweet to go off of. You can view it yourself by clicking the thumbnail here:

Grasped image #1
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