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Street Fighter 6 being a greatest hits version would allow Capcom to tell the stories in game we've only heard about previously

Many epic moments in fighting game lore have never been told properly in the games themselves

Posted by Jon 'Catalyst' Grey • August 20, 2020 at 3:36 p.m. PDT • Comments: 75

Ryu giving Sagat his scar in the original Street Fighter. Akuma near murdering his brother Gouken with a Shun Goku Satsu. There are so many iconic moments from the Street Fighter franchise — it's surprising that many of them have been told outside of the games themselves.

The Street Fighter series isn't known for its story telling, but Capcom showed they have interest in the task with Street Fighter 5's A Shadow Falls. While the results on how well Capcom pulled that off were decidedly mixed, Street Fighter 6 presents a chance for a greatest hits version of the franchise, where all of these epic tales are finally told in game.

When Street Fighter 2 came out, the game's eight endings were heralded as some of the best offerings in video games at the time. Since 1991 though, people's receptions to how Street Fighter has told its plot threads have been mostly less than stellar. I'm hoping Street Fighter 6 can change all of that.

Instead of taking place in one specific timeline, I hope Street Fighter 6 can start near the beginning of the franchise, with the training of Ryu and Ken, and the near murdering of their master by Akuma. The first chapter can start there and work its way through the events of the original Street Fighter, ending with Ryu tapping into the Satsui no Hado and leaving Sagat with his iconic scar.

This is one of the more well known things in all of fighting games, and it's never been properly depicted in any of the main titles themselves. That's a gigantic opportunity to see one of gaming's most iconic moments finally captured, and I know a lot of gamers who would just want to see this moment for themselves, finally in game.

From there, we can take a trip through time, hitting the highlights along the way. While it would be impossible to show every stop on this journey, the greatest hits theme could mean getting to see M. Bison's rise to power and the formation of the tournament that Street Fighter 2 was based upon. We could see Sagat, Balrog and Vega recruited into Shadoloo, and possibly find out who actually won the second World Warrior tournament. While it's clear that Ryu won the first event, a winner has never been officially declared in canon for its successor, Street Fighter 2.

How far into the Alpha, Street Fighter 3, 4 and 5 this game would go would be entirely up to Capcom, but this approach doesn't just make sense from a story perspective, it also allows the company to bring back any iconic characters from all of the time periods in their full glory.

If a character has previously died, or is too young to participate in actual fighting, they can just be a part of the latter game's storylines, not showing up until the events of Street Fighter 3, or some of the latter games take place.

Also, if going all the way through the previous titles is too ambitious for Capcom, they can roll out additional story modes as DLC, as NetherRealm Studios showed it was possible to do with their Mortal Kombat 11: Aftermath release in 2019.

The idea here is that Capcom wouldn't be limited to a specific timeline, or have to resort to time travel, with the upside being finally telling some of the most iconic moments that have ever happened in fighting games.

Thus, we'd have a greatest hits version of the franchise that finally depicts some of gaming's most iconic moments — in the games themselves.

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