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Dragon Ball FighterZ producer acknowledges the demand for rollback netcode but notes that it would be difficult to implement for technical reasons

Posted by Justin 'AdaptiveTrigger' Gordon • August 16, 2020 at 5:58 p.m. PDT • Comments: 88

Earlier today, Master Roshi was revealed as an upcoming DLC character for Dragon Ball FighterZ during today's Dragon Ball FighterZ Show stream. Tomoko Hiroki, the producer for Dragon Ball FighterZ, also took the time to talk about the demand for rollback netcode.

"The team and I are of course aware of the feedback and comments we're receiving from players regarding rollback [netcode]," stated Hiroki. "Although this is a feature that we would most definitely like to implement, it is technically difficult to have this supported."

Due to the COVID-19 global pandemic, all Dragon Ball FighterZ World Tour events were unfortunately canceled for 2020. Like many other tournament circuits, there's been this transition towards competing online for now.

As such, Tomoko Hiroki went on to explain how they've structured online tournaments to best combat lag while competing.

"That is why for this particular online tournament event, we have decided to select specific players on our side and close the competition within certain countries in order to reduce the amount of lag as much as possible," said Hiroki.

Unfortunately, Hiroki did not elaborate on the technical reasons that make it difficult to implement rollback netcode for Dragon Ball FighterZ. It seems that Dragon Ball FighterZ will probably be without rollback netcode for the foreseeable future unless these technical reasons are addressed by the development team.

All things considered, it was nice to get an update from Tomoko Hiroki about the feedback the team has been receiving regarding the demand for rollback netcode. Maybe someday this will be a reality for Dragon Ball FighterZ or a future title in the series.

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