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Capcom tried to remove infinite combos and lessen chaos in Marvel Super Heroes vs. Street Fighter, a move that actually made fans angry at the time

How times have changed...

Posted by John 'Velociraptor' Guerrero • September 26, 2019 at 6:16 p.m. PDT • Comments: 29

We've got another fighting game history report from the well-researched Top Hat Gaming Man as the YouTuber explores Marvel Heroes vs. Street Fighter.

This title was the last of what might be called the preliminary era of the Versus series as it was the predecessor to Marvel vs. Capcom: Clash of Super Heroes. After Clash, the franchise continued to feature the "Marvel vs. Capcom" moniker in subsequent titles.

Dropping just ten months after X-Men vs. Street Fighter, Marvel Heroes broadened its roster scope to encompass the wider spectrum of Marvel characters. This meant that in addition to mainstays like Wolverine and Cyclops, players could also control the likes of Omega Red, Blackheart, Shuma-Gorath, and even Spider-Man.

Notable additions on the Capcom side included joke character Dan Hibiki and the ever-popular schoolgirl fighter Sakura Kasugano.

Japanese versions of the game also featured an original guest character called Norimaro, a special collaboration between Capcom and Japanese comedian Noritake Kinashi. With similar gameplay to the Versus title before it, MSHvSF added in a few bells and whistles to expand on the exciting tag-team action.

This time around players could call their alternate character in for an assist instead of fully swapping them out. While previous titles in the series offered either assists or the ability to control two characters, this was the first time players could do both in the same game.

This approach has become commonplace in most all subsequent entries as well as in similar fighting games from other developers.

Check out the video below and if you like what you see, be sure to visit THGM's historical reports on both X-Men vs. Street Fighter and Street Fighter 3.

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