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After buying 12 tickets, I unlocked Balrog's new No Escape costume and saw this abomination: Be careful with PC mod interactions in Street Fighter 5

Meet Blarg

Posted by Dakota 'DarkHorse' Hills • September 20, 2019 at 12:54 p.m. PDT • Comments: 23

Modding is one of the most appealing factors to PC gaming for many players out there, myself included. Years ago I spent hours and hours customizing my Left 4 Dead 2 experience with survivor skins, new levels and voice clips for all of the zombies — like the hoard as Macho Man Randy Savage or the Jockey as Beavis from Beavis and Butthead. Sadly I lost all of those mods when my laptop crashed.

Since Balrog's new No Escape costume is now available to unlock in Street Fighter 5's Fighting Chance drawing system, I decided to try my luck to see if I could unlock it quickly. I ended up spending 12 of my 17 tickets just to finally acquire it without spending my Fight Money, and what I saw afterwards on the character select screen certainly wasn't what I was expecting.

The costume itself looked nothing like the screenshots and was frankly pretty messed up all around. Balrog had lines running across his face and back, his arms looked like Silly Putty and the brownish glob on his face looked ghastly.

At first, I thought that maybe something in the latest update had made things a bit screwy, but taking a closer look I realized something.

I had installed a mod last month to replace Balrog's default costume with that of Marvel's Blade, and its textures looked very similar to the mutated costume.

That's when it clicked that the No Escape costume is likely trying to pull up assets from the default costume to use since it's just a modified version of Balrog's original look. Instead, Street Fighter was loading up those textures from the Blade mod and trying to map them over the boxer's model — interestingly this does not affect his Ad Style costume even though it is his default costume.

Click image for mutant Balrog's gameplay and Critical Art

To test my theory, I simply removed my mod folder from SF5's files and restarted the game which actually worked and let me choose the costume as it was meant to be seen.

I had a similar experience happen after one of the recent updates where my Batgirl mod for Falke became messed up and made her skin look like wood, and now it doesn't appear to work at all. I couldn't tell you what was going on with that costume though, however.

It's probably not something we think about often when putting in mods and adding external components to our games, but we don't actually know how the game is going to respond to that foreign code. This seems to be one of the most simple and harmless adverse effects that can happen though we should remain mindful of how things are always intertwined.

You can check out what unsettling off-texture Balrog looks like in the gallery below alongside what he's supposed to look like normally.

Messed up Balrog image #1 Messed up Balrog image #2 Messed up Balrog image #3
Click images for larger versions

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