Haitani: I think for the developers it's easier to manage the game with nerfs

Posted by Justin 'AdaptiveTrigger' Gordon • September 8, 2019 at 7:17 p.m. PDT

Balancing a fighting game can be much more difficult than most people probably can imagine. While going over patch notes, seemingly nuanced changes can have greater effects on a title's meta than what is predicted.

FGC Translated recently uploaded a video that provided a translation of FD|Haitani's stream. These few minutes highlighted Haitani talking about the intricacies of game balance.

"People say 'don't nerf characters,'" stated a viewer in Haitani's stream. "But just buffing them will end up breaking the game, in my opinion."

"If the players start to play outside of the developers' imagination, then that leads to the game balance breaking." — Haitani

Notably, this comment prompted Haitani into discussing the subject of game balance. You'll often hear players state that they only want lower tier characters to be buffed to top tier, rather than nerfing the strong fighters.

"I guess the players are hoping the company could balance those things well," responded Haitani. "I think for the developers, it's easier to manage the game with nerfs."

"Because if you buff a character, people develop that and unintended things can happen," continued Haitani. "If the players start to play outside of the developers' imagination, then that leads to the game balance breaking. I guess that's why they don't wanna just simply keep buffing."

Haitani then mentions that the ideal scenario is to simultaneously keep the game balanced while still allowing the players to have fun. Of course, he notes that this is easier said than done.

As a result, nerfing characters is an easy way to properly adjust the game.

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