Dragon Quest 11 developers discuss the controversy of Hero's randomness in Super Smash Bros. Ultimate

Masahiro Sakurai and the Smash Ultimate dev team kept adding ideas to Hero which resulted in the Command Selection special

Posted by Justin 'AdaptiveTrigger' Gordon • September 7, 2019 at 7:57 p.m. PDT

Although Banjo-Kazooie was recently made available in Super Smash Bros. Ultimate, the character before the bear-and-bird duo, Dragon Quest's Hero, is no less controversial in the eyes of tournament competitors.

Nintendo Life recently had a opportunity to sit down with Hokuto Okamoto, Hikari Kubota, and Masato Yagi, the developers behind Dragon Quest 11, to ask some questions regarding the Hero in Super Smash Bros. Ultimate.

Although Nintendo Life asked them about the "overpowered" qualities of Hero, it seems that the developers were quite aware that the issue with Hero actually stemmed from the RNG nature of the character's design.

"That’s not because he's too powerful," commented Okamoto. "It’s because of the random element being too powerful, right?"

"We thought that he would be an easy fit just putting him in Smash, but from Mr. Sakurai, there were all these ideas that kept getting added in after the fact," declared Kubota. "Like putting in a turn-based command window, as well."

"We thought that he would be an easy fit just putting him in Smash, but from Mr. Sakurai there were all these ideas that kept getting added in after the fact, like putting in a turn-based command window, as well." — Hikari Kubota

It sounds as though Masahiro Sakurai and the rest of the Super Smash Bros. Ultimate development team had a number of ideas on what to give Hero as part of his move pool, and figured out how to incorporate all of the abilities via the Command Selection special.

They then begun to talk about how RPG titles are designed for players to more easily get through from start to finish. It obviously doesn't require an amazing skill set for someone to beat a game like Dragon Quest 11 as it is the type of game that pits players against NPCs. By designed, it is intended for players to be able to beat the game.

An action fighting game like Super Smash Bros. Ultimate, however, pits two players against one another. Typically, the more skilled user will come out on top.

Okamoto noted the benefits behind having a character like Hero in the game. He states that a button-mashing type of player might be able to find Hero quite appealing.

Every now and again, even an inexperienced player will be able to deal strong blows against great players. This is noted as being a good point about the character by Okamoto.

Be sure to check out the rest of the Nintendo Life interview on their site.

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