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PlayStation 5 officially announced with a launch date of Holiday 2020

What else were they going to call it?

Posted by Dakota 'DarkHorse' Hills • October 8, 2019 at 5:48 a.m. PDT • Comments: 44

Sony has been slowly teasing details about their foray into the next generation of video game consoles for many months, but now we finally have more concrete details about the future of PlayStation.

The PlayStation 5 has officially been named and revealed in a new post on the PlayStation Blog with a Holiday 2020 release date with new details about their new controllers and their move towards haptic feedback over traditional rumble.

More immersive experiences seem to be among the forefront of Sony's focus in their latest glimpse of next-gen with what they call two key innovations of haptic feedback and adaptive triggers — no relation to our own Adaptive Trigger.

Haptics will replace the traditional rumble features from previous generations aiming to offer a variety of feedback and feeling depending on what players are interacting with.

Adaptive triggers will allow for different resistance levels to be programmed into the L2 and R2 buttons by developers to more deeply interface with what's going on in-game.

Obviously while these new features seem potentially neat and additive for experiences, these changes likely won't affect fighting games all too much since those won't exactly translate well to arcade sticks. Pad players also probably wouldn't be super on board with high resistance triggers.

What likely will be a big deal for players of every genre is Sony re-confirms that the PS5 will feature a solid-state drive for storage offering up potentially instantaneous load and boot times when put up against traditional HDDs.

The console's engineer, Mark Cerny, elaborated a bit on what that feature may do for developers and users, as it will potentially shrink the size of video games since they will be able to get rid of repeated bits of data previously used to make textures and areas load faster.

This will also carry over to how games will be installed opening the door to more modular play styles with the potential to do things like only install the multiplayer portion of a game or deleting the single player once its been completed.

PlayStation 5 will also of course feature a revamped user interface built to take advantage of its speed and allow players better tools to decide how they want to spend their time.

"Multiplayer game servers will provide the console with the set of joinable activities in real time," said Cerny via Wired. "Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like."

While Sony isn't ready yet to show off what the console and controller look like yet, they did confirm what will likely be called the Dualshock 5 can be charged via USB Type-C, can be played wired and will be heavier than the DS4 pads.

The next generation of gaming seems to be nearly upon us with PlayStation 5 and Xbox's Project Scarlett fully in the works now meaning that 2020 might be quite the exciting year for new titles and experiences.

Sony also recently lifted the gates on their cross-platform play access and opened it up to potentially all developers, so hopefully cross-play will become a true pillar of next-gen games as well.

An Update on Next-Gen: PlayStation 5 Launches Holiday 2020

Since we originally unveiled our next-generation console in April, we know that there’s been a lot of excitement and interest in hearing more about what the future of games will bring. Today I’m proud to share that our next-generation console will be called PlayStation 5, and we’ll be launching in time for Holiday 2020.

These updates may not be a huge surprise, but we wanted to confirm them for our PlayStation fans, as we start to reveal additional details about our vision for the next generation. WIRED magazine covered these updates and more in a story that posted this morning.

The “more” refers to something I’m quite excited about – a preview of the new controller that will ship with PlayStation 5. One of our goals with the next generation is to deepen the feeling of immersion when you play games, and we had the opportunity with our new controller to reimagine how the sense of touch can add to that immersion.

To that end, there are two key innovations with the PlayStation 5’s new controller. First, we’re adopting haptic feedback to replace the “rumble” technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.

The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions. Game creators have started to receive early versions of the new controller, and we can’t wait to see where their imagination goes with these new features at their disposal.

While there’s much more to share about PlayStation 5 in the year ahead, we have plenty of blockbuster experiences coming your way on PS4, including Death Stranding, The Last of Us Part II, and Ghost of Tsushima. I’d like to thank all PlayStation fans for continuing the journey with us, as we embark on the future of games.

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