How good is Nintendo's paid online service one year later? Not a very impressive experience according to Arlo

Posted by Justin 'AdaptiveTrigger' Gordon • October 8, 2019 at 3:07 p.m. PDT

Nintendo's paid online service originally launched on September 19, 2018. It's been a full year since then. Recently, Super Nintendo titles were added to the catalog of games that are playable for free.

But how is the "online" portion of this package? According to Arlo's latest video, this service is still in dire need of some improvements.

As highlighted in the video, Reggie Fils-Aime (back when he was the president of Nintendo of America) was heard justifying the subscription model for the sake of managing the "servers."

"The reality is, the way that online experiences have progressed, it's an expensive proposition," stated Fils-Aime. "The amount of servers we need to support Smash Brothers or Mario Kart — these big multiplayer games — is not a small investment."

Ironically, both Mario Kart 8 Deluxe and Super Smash Bros. Ultimate use peer-to-peer online systems. Servers are completely absent from the equation.

As you can imagine, this has affected the experiences of many players. What exactly is being paid for if there aren't any servers?

Given, the netcode for most of these games have come a long way since the Wii. Anybody who played Brawl online would've likely compared the experience to that of a slideshow.

Having said that, Mario Maker 2's advertised online modes might as well not exist for a majority of players. Freezing and stuttering are common issues.

Arlo also talks about the lack of communication options and features that are available to the Xbox One and PlayStation 4 online packages, but not the Nintendo Switch.

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