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Guilty Gear creator Daisuke Ishiwatari says Street Fighter 3 is one of his favorite fighting games, talks character design in Guilty Gear Strive

Posted by Steven 'Dreamking23' Chavez • November 22, 2019 at 12:50 p.m. PST • Comments: 23

Guilty Gear Strive (formerly known as Guilty Gear 2020) is a brand new installment in the long-running fighting game series set to drop next year. The game looks to introduce a fresh take on the Guilty Gear franchise that will be easier to digest for spectators but still retain its depth for hardcore competitors.

In a recent interview with Ars Technica, Guilty Gear creator, Daisuke Ishiwatari, shared some of the throught process behind developing Strive. Not only do we get to find out one of his favorite fighting games, but we also learn more about how old characters were made anew for the modern era.

Longtime fans of Guilty Gear have grown to know and love how their favorite characters play. When you pick up Sol Badguy in any game, you have an idea in mind of how he has played in the past and what his toolset should be.

For this new Guilty Gear title, Daisuke notes that the mindset when designing returning characters has shifted to move away from tradition in search of possibility.

"And when we make a completely new Guilty Gear like this one, I think we need to both shift and kind of reset that mindset," Ishiwatari said. "So it kind of opens up the possibility of, well, maybe Sol could be played like this, or maybe he's more of a character that would do those type of things."

A reexamination of the existing characters coupled with new game mechanics is how the development team aims to maintain overall balance in Guilty Gear Strive.

Despite a clear attempt to try new things with Guilty Gear Strive, Ishiwatari notes that they won't be going the Street Fighter 3 route of creating a roster mainly consisting of brand new characters. However, he does say that the game happens to be one of his favorite fighting games.

"Incidentally, Street Fighter III is one of my favorite fighting games. And I wouldn't necessarily say we're going to that extent," Daisuke explains. He continues by using a Street Fighter example as a means to further explain the design process behind Guilty Gear Strive's returning cast.

"Kind of the approach for this is—let's say you take Ryu, the protagonist of the story, something we imagine a lot of the players are going to pick," Ishiwatari starts. "And he was kind of really based around his shoryuken [Ryu's dragon-punch uppercut].

"So the idea is, well, what if we take that away from his toolkit? And I'm sure most of the conversation would be "No, it's impossible, etc." But at least posing those questions and seeing what they might lead to is kind of the process we're going through," he concluded.

From the gameplay we've seen so far, the characters in Strive seem to come equipped with several familiar moves. That said, the design approach that Ishiwatari explained has likely opened up the doors for some new opportunities to make characters who first debuted over 20 years ago feel fresh again.

For the full interview, be sure to head over to Ars Technica.

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