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Tekken 7 Ver. 3.03 update is now live, here are the patch notes

Posted by Steven 'Dreamking23' Chavez • November 11, 2019 at 7:13 a.m. PST • Comments: 27

A new update for Tekken 7 has been implemented into the game today. Fans can now download the Ver. 3.03 patch on consoles, which contains fixes and balance adjustments for a handful of characters.

Tekken producer Michael Murray released the patch notes for Ver. 3.03 over on Twitter this morning. Among those seeing changes are latest DLC fighter Zafina, as well as major guest character, The Walking Dead's Negan.

Murray notes that the update is available today on consoles, but will be going live on Steam tomorrow (November 12).

Several of the changes listed appear to lower damage on certain attacks and chains. Dragunov sees a damage reduction to his 1, 3 (while rising) string, while Shaheen sees lower damage on (During Stealth Step) 4.

One character on the tip of the tongues of many right now is Akuma. Players have been requesting nerfs for this strong contender, and in the latest patch it looks like his super meter build has been reduced a bit.

You can read the full patch notes below.

Zafina

Back + 1, (during hit) 1 + 2
• Increased the distance at which you can shift to a throw after hitting an airborne opponent.
• Increased the input window for 1 + 2 by 2 frames.

(While rising) 1, 2
• Changed the damage from 15 to 18.
• Shortened the recovery time after the move misses or hits by 2 frames.

(While rising) 4
• Shortened the recovery animation by 2 frames.
• Changed the opponent's behavior when hit, increasing their recovery time by 3 frames. This changes the frame advantage from -9 frames to -7 frames when blocked, and +2 frames to +7 frames when the move lands.

Dragunov

(While rising) 1, 3
• Changed the damage from 12, 20 to 11, 17.

Shaheen

(During Stealth Step) 4
• Changed the damage from 17 to 14.

Akuma

Super Combo Gauge
• Decreased the amount the Super Combo Gauge is filled by 25%.

Negan

Down-back + 2
• Shortened the recovery time by 1 frame when the move is blocked or misses. This changes the frame advantage when blocked from -15 frames to -14 frames.

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