Here's everything you need to know about Terry Bogard in Super Smash Bros. Ultimate if you missed Sakurai's presentation yesterday

Sakurai sure loves SNK, and he's not afraid to show it

Posted by Nicholas 'MajinTenshinhan' Taylor • November 7, 2019 at 7:30 p.m. PST

Yesterday, Super Smash Bros. series producer Masahiro Sakurai treated us to a whopping 45-minute presentation detailing the newest DLC being added to the game, namely Terry Bogard of Fatal Fury and King of Fighters fame, one of SNK's biggest posterchildren.

During this presentation, we got a very good look at everything that'll be brought in to the Super Smash Bros. universe in this latest Ultimate DLC via Terry Bogard's inclusion, and if you happened to miss the presentation, worry not — we're here to fill you in on everything SNK's Wild Wolf has brought to the latest Super Smash Bros. Ultimate patch, which, by the way, is already live. So if you're unsure of the particulars of Terry and just what came with him to the game, or if you just need a refresher, look no further.

Terry Bogard himself

Obviously, the meat and potatoes of Terry Bogard's addition to the game is... well, Terry Bogard.

While we've already gotten accustomed to traditional fighting game characters in Super Smash Bros. thanks to Street Fighter's Ryu and Ken, Terry does bring some tricks of his own to the game, though he of course shares the special cancel and combo-heavy mechanics that said shotos already had implemented.

Much like Ryu and Ken, he also has the ability to strengthen some of his special moves by using their original inputs, but before we detail the specifics of that I'd be remiss not to mention that Terry Bogard is the first character in Super Smash Bros. Ultimate to actually have five basic special attacks, opting to have forward and backward specials instead of the traditional side special in both directions. This works because of Terry's tendency, much like the Street Fighter Bros., to always change directions to face his opponent in order to closer simulate the traditional fighting game origins they come from.

With this, Terry has five of his classic special moves at his disposal, with the simple inputs for each being Power Wave as his neutral special, Burn Knuckle on his forward special, Crack Shoot on his back special, Rising Tackle on his up special and finally Power Dunk on his down special.

Since Super Smash Bros. Ultimate doesn't have separate punch and kick buttons, Terry can power up his neutral Power Wave by holding the button instead. Meanwhile, his two side specials are quarter circles in their respective directions, with doing one forward giving you a more powerful Burn Knuckle and one backward giving you a stronger Crack Shoot.

Power Dunk uses a traditional Dragon Punch/Shoryuken motion and gains invulnerability frames from doing so, while his Rising Tackle is actually a charge move which gains invulnerability frames when you charge down a short period of time before unleashing the upward + special motion. I actually theorized about this being the case back in my speculation piece after his initial reveal.

Outside of this, though, he also has access to a Desperation Move mechanic initially introduced in Fatal Fury 2, in which once he's taken a lot of damage, you'll get a "Go!" sign down by his portrait which shows you are now able to unleash a more powerful move, though not quite as strong as a Final Smash.

Here, Terry has access to two different powerful techniques which contrary to his normal specials require you to input motions to do them, though there is some leniency to them as well. These are his iconic attacks Power Geyser and Buster Wolf, both of which pack a serious punch in this game as you might expect.

Of course, Terry Bogard also has a Final Smash, which unleashes his powerful Triple Geyser... Though if you do it close enough to the opponent, he'll follow it up by sending them to the ground with a Power Dunk, and finally launching them away with a climactic Buster Wolf.

In short, Terry brings basically everything any fan of his could ever want (and considering he's my all-time favorite fighting game character, I'm a big one).

For full detailing of Terry's various motions and inputs, please consult my colleague Justin "AdaptiveTrigger" Gordon's piece on it here.

King of Fighters Stadium stage

Another unique aspect with Terry's addition is that his stage actually works entirely different from any other we've seen in the franchise so far.

What's special about it is that the arena houses walls which you will bounce off from when you get sent flying towards them, to keep you in the ring and have the fighting game spirit truly urge through the entire battle.

Of course, it wouldn't be Super Smash Bros. if you couldn't launch your enemies off-stage since ... Well, there's actually no other way to lose a stock in the game, so once you start reaching higher percentages you'll actually break through the wall and perish off-stage anyway, in what is an extremely cool-looking wall breaking effect.

This means that there's really no edge guarding to be had on this stage, and air mobility becomes largely irrelevant as far as surviving goes. But much like in any regular Smash battle, you'll need to be wary of your percentage and will likely lose a stock at around the same levels you usually would, just with more of a slugfest happening up until that point.

The vast amount of cameo character models

It's clear that great care has been put in by the team to ensure that people really feel that full King of Fighters experience (though with a heavy focus on Fatal Fury, of course) when they play on the King of Fighters Stadium in Super Smash Bros. Ultimate. While not all characters will appear simultaneously, there's a wide selection of SNK fighters who can show up to cheer, sneer or jeer at the fight going on in front of them.

Music selection also plays a part in who will appear, as Sakurai explained during the presentation. For example, if you've chosen the theme "Pasta" to play, Andy Bogard will definitely be in the background since it's one of his theme song.

The full list of characters who can appear in the background of the stage (as well as two duos who will always appear together), as well as the game they originally appeared in, is as follows...

• Andy Bogard — Fatal Fury
• Joe Higashi — Fatal Fury
• Geese Howard — Fatal Fury
• Billy Kane — Fatal Fury
• Tung Fu Rue — Fatal Fury
• Kim Kaphwan — Fatal Fury 2
• Blue Mary — Fatal Fury 3
• Ryuji Yamazaki — Fatal Fury 3
• Rock Howard — Garou: Mark of the Wolves
• Ryo Sakazaki — Art of Fighting
• Yuri Sakazaki — Art of Fighting (playable in Art of Fighting 2)
• King — Art of Fighting
• Kyo Kusanagi — King of Fighters '94
• Goro Daimon — King of Fighters '94
• Chang Koehan and Choi Bunge — King of Fighters '94
• Iori Yagami — King of Fighters '95
• Athena Asamiya — Psycho Soldier
• Ralf Jones and Clark Still — Ikari Warriors (Ralf in T.N.K. III)

The gargantuan music list

The amount of music that's been added alongside Terry is absolutely ridiculous, and it's not just limited to Fatal Fury or King of Fighters, but basically a big celebration of SNK's entire games library.

As Sakurai noted during his presentation, he and his team managed to pick out 50 songs they thought would be viable candidates for the game, and when they sent the list to SNK expecting them to narrow it down to somewhere between 10 to 20, they got an "OK!" in response ... and followed through on simply making all 50 tracks a reality.

So, without further ado, here's the entire track list, its origins and whether it's a brand new remix for Super Smash Bros. Ultimate or not, for your perusing pleasure.

Brand new remixes for Smash

• Haremar Faith Capoeira School - Song of the Fight (Believers Will Be Saved) — Fatal Fury
• Kurikinton — Fatal Fury 2
• Pasta — Fatal Fury 2
• Tarkun and Kitapy — Fatal Fury 2
• Let's Go to Seoul! — Fatal Fury 2
• The London March — Fatal Fury 2
• 11th Street — Fatal Fury: Wild Ambition
• Stormy Saxophone 2 — King of Fighters '96
• Theme of SYD — Alpha Mission
• Forest World — Athena
• Psycho Soldier Theme — Psycho Soldier
• Psycho Soldier Theme (Overseas Version) — Psycho Soldier
• ART of FIGHT — Art of Fighting
• Banquet of Nature — Samurai Shodown
• Gaia — Samurai Shodown
• Main Theme from Metal Slug — Metal Slug
• Assault Theme — Metal Slug 1-3

Direct ports of classic tracks from other games

• The Sea Knows — Fatal Fury
• Kurikinton — Fatal Fury 2
• A New Poem That the South Thailand Wants to Tell — Fatal Fury 2
• The Working Matador — Fatal Fury 2
• Duck Dub Dub (Duck, You Too) — Fatal Fury Special
• Soy Sauce for Geese — Fatal Fury Special
• Art of Fighting Ver.230000000.0 — Fatal Fury Special
• Big Shot! — Fatal Fury 3
• Ne! — King of Fighters '94
• 176th Street — King of Fighters '99
• Terry115 — King of Fighters 2000
• DESERT REQUIEM ~Operation02UM~ — King of Fighters 2002: Unlimited Match
• ESAKA!! — King of Fighters 2002: Unlimited Match
• KD-0079+ — King of Fighters 2002: Unlimited Match
• Undercover — King of Fighters 2002: Unlimited Match
• Cutting Edge — King of Fighters 2002: Unlimited Match
• Street Dancer — King of Fighters 11
• The Second Joker — King of Fighters 13
• Esaka Continues... — King of Fighters 13
• Wild Street — King of Fighters 13
• Tame a Bad Boy — King of Fighters 13
• KDD-0063 — King of Fighters 13
• Kuri Kinton Flavor — King of Fighters 14
• Soy Sauce for Geese — King of Fighters 14
• W.W.III — King of Fighters 14
• New Order — King of Fighters 14
• Yappari ESAKA — King of Fighters 14
• Departure from South Town — King of Fighters 14
• IKARI — King of Fighters 14
• Tuna — Samurai Shodown
• Judgment — Metal Slug 2
• Blue Water Fangs (The Island of Dr. Moreau) — Metal Slug 3
• Final Attack — Metal Slug 5

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