Desk has discovered a Street Fighter 2 bug that might be the most obscure glitch in the entire series

It took months to recreate this odd happening

Posted by John 'Velociraptor' Guerrero • November 7, 2019 at 4:01 p.m. PST

With the countless hours that have gone into it, you'd think we've seen just about everything that could happen in Street Fighter 2. As it turns out, Desk (who else?) not only spotted a strange happening that had not yet been documented but was able to recreate it... after two months of trial and error.

During a routine match between Blanka and M. Bison, the evil dictator performed his slide (a low-hitting attack that must be blocked crouching) as Blanka began a jump. Despite having already initiated takeoff, Blanka somehow wound up blocking the slide.

We're not so sure we would have even noticed this happen, but the Metal Gear Solid exclamation point immediately appeared over Desk's head and he went to work trying to figure out what exactly had happened.

Unable to find any documentation, it all came down to months of trial and error with an arcade stick and a PlayStation 4 controller.

"I was so, so close to giving up and being convinced that it didn't work on the 3rd day into testing," he writes in his video description. "Something told me that I couldn't have had this many attempts and not have had it work at least once, therefore, the idea that the glitch was related to '512 Guard' must be wrong."

That "512 Guard" he's referring to is a key element in this equation. For those who aren't aware, developers included a feature in Street Fighter 2 that causes human-controlled characters to automatically block attacks, but the chances of this happening are 1/512.

We'll let Desk lay out all the particulars for you in the video here. It's safe to say you're about to learn something new about a game that's nearly 30 years old.

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