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Ixion's proposed 'VX-Cancel' mechanic would add creativity, lessen the use of V-Triggers, and potentially give Street Fighter 5 new life

Relax, it's not the return of FADC

Posted by John 'Velociraptor' Guerrero • November 4, 2019 at 7:05 p.m. PST • Comments: 103

The Street Fighter 5 community knows it's now less than two weeks away from their game's next big reveal at the Capcom Pro Tour North American Regional Finals, and while new DLC characters tend to be pleasant expansions, a new fighter or two may not be sufficient to maintain interest for a year or two.

Swedish streamer and faithful Nash player, Ixion, has developed an idea for a new mechanic for the game that he feels would add a needed sense of creativity, and we have to say we'd be very intrigued to see what implementing it might look like. Read on to explore the concept of the "VX-Cancel."

There are only so many places you can go when it comes to trying to make a fighting game more creative, and Ixion stays within the tried and true realm of combo extension with his venture here.

The VX-Cancel would essentially be a means of canceling moves on hit to keep combos going longer or to get them to end in different ways.

Ixion imagines that VX-Canceling would be performed by pressing MP+MK during the end of a move animation and cost one bar of V-Gauge. This would immediately reset the attacking character to a neutral position and allow them to continue their combo into a special move, a V-Skill, or Critical Art.

To disincentivize mindless buffering and to ensure this mechanic doesn't make for even more "just do it" situations, performing this cancel on whiffed or blocked attacks would result in a heavily punishable stagger state, similar to that of a whiffed command grab. It would also still charge the player one bar of V-Gauge if improperly used.

While it wouldn't change much in the way of the game's meta, this would certainly give players more options and additional ways to express themselves while duking it out in SF5. The fact that it presents another use for V-Gauge means it would naturally lessen the frequency of V-Trigger usage, which is something that has certainly been a problem for the game over the years.

Ixion is quick to acknowledge that this is very much a work in progress and that there still are a few kinks. He notes that some characters, like Poison, commonly cancel certain moves into V-Skill and so the input would need to be changed. Perhaps a three button input (similar to Street Fighter 4's Red Focus) would be an easy fix here.

The Swedish streamer has used a mod to give us an idea of what VX-Canceling would (sort of) look like if actually implemented. Here's a quick example (note that an EX bar would be used for each special, but that does not happen in this mod):

Click image for animated version

Here's the full video wherein Ixion describes the ins and outs and shows off examples of this proposed mechanic in greater detail. Give it a watch and then let us know if you think this would help keep things relatively fresh as we wait for whatever comes next from Capcom.

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