Guilty Gear 2020 is doing a lot to help newcomers pick up and play the upcoming game

Small, helpful additions can make all the difference

Posted by Steven 'Dreamking23' Chavez • November 4, 2019 at 8:34 a.m. PST

Though we've seen a handful of character reveal trailers before this past weekend, Arc System Works popped the lid off of the upcoming Guilty Gear title with a live stream that showed more of what the game will have to offer when it launches next year.

On top of two new fighters being revealed — returning warriors Chipp Zanuff and Potemkin — a breakdown of how the game plays was also given. Despite this being an early look where everything is subject to change, Guilty Gear 2020 is already shaping up to have numerous helpful tools for newcomers.

While the initial stream we saw was conducted in Japanese, ArcLive Episode 53 aired an English broadcast that also shared details about the upcoming fighting title.

To start, a look at the character select screen showed a category feature that tells players what type of fighter they might be playing. With the roster organized under banners like "Balance," "Power," and "Speed," those hopping in for the first time can get a strong jumping-off point based on their personal play-style and skill level.

Sol Badguy and Ky make up the Balance section, Chipp can be found under Speed, May and Potemkin are the Power fighters, and Axl is located under the Tricky listing.

In addition to categories, hovering over a character displays a small set of bars that seems to tell how strong they are at certain ranges. We see up close, mid-range, and far away, and from what we can tell the more the meter is full, the better they are at that particular range.

This section also has a quick description of each fighter that gives even more insight into how they play. Someone like Sol Badguy sees the moniker "Powerful pressuring, Aggressive Striker," while Ky is described as "Effective techniques, All Rounder."

Players also have the ability to test their buttons on the character select screen, which is a useful tool that serious tournament-level competitors will surely appreciate.

Hopping into the command list reveals another set of helpful features for those just starting out. A tab that breaks down the game's mechanics can be found that includes short videos of everything listed.

These clips grant a look at how each technique and mechanic looks in-game, making teaching clear and concise. In addition to this, there are small bits of text that further detail each feature and provide tips on how to use them.

This same concept is mirrored in the character move lists, which gives instant access to visuals and tips for every move. Descriptions that tell if a move is best used for anti-air, if they're invincible on start up, or how punishable they can be are what you'll find here.

Guilty Gear 2020 General Director Daisuke Ishiwatari noted that this build of the game — and the first playable demo that we'll see at ARCREVO America 2019 — is far from the final version, so things can still change. However, if the tools and features we're seeing now remain in the game, they will be great in walking newcomers and players everywhere down the path of learning how to play Guilty Gear.

Thanks to werewolfgold for sending in the English stream.

Load comments (48)