Top Super Smash Bros. player ZeRo analyzes what makes balancing Super Smash Bros. Ultimate and other series titles so difficult

Posted by Steven 'Dreamking23' Chavez • May 29, 2019 at 1:59 p.m. PDT

The Super Smash Bros. series is a rare breed of fighting game. Despite its competitive following, the franchise brings in a massive casual audience that is larger than any other traditional competitive fighting game on the scene.

There are over 70 characters to choose from in the latest iteration, Super Smash Bros. Ultimate, and more on the way, which one could imagine would make things tricky when it comes to character balance. The sheer amount of fighters isn't the only problem with balancing a Smash Bros. game, though, and top-level competitor and champion Tempo|ZeRo recently released a video analyzing the intricacies of the matter.

ZeRo walks us through some of the various character balance changes that stuck out over the different installments of Smash Bros. Characters like Little Mac in Super Smash Bros. Wii U and 3DS, who wasn't considered an issue in competitive play, saw further nerfs to his already poor recovery options (among other things).

In more recent times, we have the case of King K. Rool in Super Smash Bros. Ultimate. His armored attacks and heavy hits make him a worthy adversary at more casual levels of play, but he currently isn't considered much of a threat in the competitive world.

Therein lies the issue that ZeRo feels the Super Smash Bros. series has: balancing for casual and the hardcore scenes.

You can view ZeRo's full analysis of what makes Super Smash Bros. so tough to balance below.

Video and photo source: ZeRo

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