Masahiro Sakurai discusses Super Smash Bros. Ultimate's version 3.0 patch, the reception to Joker, and shelved ideas

Posted by Justin 'AdaptiveTrigger' Gordon • May 18, 2019 at 8:01 p.m. PDT

It was only back in April when Joker and the version 3.0 patch was launched for Super Smash Bros. Ultimate. In a recent Famitsu column (translated by Nintendo Everything), Masahiro Sakurai reflected on various topics concerning Super Smash Bros. Ultimate and the latest content that was released.

This information came about immediately after the release of the 3.0 patch. Sakurai even states that some of the information here may come across as a little dated as a result.

"First up, I’m glad the response to the release of Persona 5's Joker as a character has been so positive," wrote Sakurai. Apparently there were still some "kinks" that needed to be ironed out, but Sakurai appeared to be happy regarding the positive reception.

"If players can enjoy playing as the character, that’s all that matters to us," continued Sakurai. As a result of this, he felt as though the hard work that was dedicated to the character really paid off.

Remember that Joker is only the first downloadable combatant from the Fighters Pass. Supposedly, there will be at least four more roster additions that will make their way into the game before February 2020.

"I’m glad the response to the release of Persona 5’s Joker as a character has been so positive. I think working hard on all those different battle strategies really paid off. If players can enjoy playing as the character, that’s all that matters to us." - Masahiro Sakurai

Unfortunately, this column produced no hints or any additional information about future content.

After this, Sakurai went on to talk about the content sharing implementation that was patched into Super Smash Bros. Ultimate via the 3.0 patch. Clearly a lot of work went into these additions.

Many working hours and debugging were necessary for every step in the process. Funnily enough, it seems these features were planned from the beginning as Sakurai mentioned that they were "pushed back well beyond the release of the game."

Sakurai stated that "everyone on the team still continues to work hard." Despite the memes surrounding the adult themes of some of the custom stages, Sakurai declared that many of the creations have left him very impressed.

Some ideas regarding the concept of "cooperation" were apparently shelved part way through development. The game director mentioned something about getting four human players to compete against four AI controlled opponents in online matches, but this proved to be too difficult.

Instead, they managed to make it so that four players could battle online with the game's Spirit mode. Apparently Sakurai has some regrets about not being able to implement the original ideas, but he also acknowledges the importance of putting those failures behind oneself.

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