Why button mashing doesn't work in fighting games; Core-A Gaming takes us back to basics

Get a refresher on the significance of footsies, okizeme, frame traps, and more

Posted by John 'Velociraptor' Guerrero • May 11, 2019 at 11:58 a.m. PDT | Comments: 30

It's been over five months since we last got anything from Gerald Lee and Core-A Gaming but they're now back with another thoughtful video, this time focused on why a button mashing approach doesn't get you very far in much anything, especially fighting games.

When a player forgoes acknowledging the many different phases of a round in favor of simple button mashing, they wind up rapidly minimizing the effectiveness of fundamental concepts such as footsies, frame traps, and okizeme.

The video first compares how far mashing tends to get players across a few different gaming mediums, and eventually arrive at fighters for its main concentration.

This winds up becoming a fighting game 101 lesson that serves as both a wonderful introductory showcase as well as a much needed reminder session for those of us who have been duking it out longer than others.

Here's a quick clip we thought was especially interesting as Gerald takes a closer look at the famous Gandhi match up from back in the days of Street Fighter 4. While he admits that Gandhi plays at a beginner's level, he isn't resorting only to button mashing as his play does show some basic understanding of fighting game fundamentals.

Gandhi employs many of the tactics explained in the video, and garners a significant portion of his success from doing so. Be sure to click the sound on after opening the clip to hear Gerald's commentary:

Click image for animated version

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