Rapid jabs locking you down in shield stun until you get hit in Super Smash Bros. Ultimate? GimR has a tip on how to escape this scenario

Posted by Justin 'AdaptiveTrigger' Gordon • March 14, 2019 at 6:31 p.m. PDT

Rapid jabs are a great option in Super Smash Bros. Ultimate. These often lock opponents down in shield stun until the attacker is pushed away or the defender is shield poked.

Normally this scenario is difficult to escape since rolling invincibility doesn't actually kick in until about the fourth frame. Unfortunately, the rapid jabs will keep you in shield stun between hits so you can't even roll to safety.

In a recent video upload, GimR of VGBootCamp detailed a phenomenon that allows characters to utilize a frame one invincible roll. With the right timing, it's possible to roll behind an opponent that's striking with a volley of attacks and punish them with a slow, yet powerful, smash attack.

As demonstrated by GimR, the game will allow you to cancel the shield stun into a frame one invincible roll or spot dodge after the eleventh attack. Please note that the eleven attacks must be a true block string in order for this to work. In other words, no gaps.

It's recommended that you start mashing the control stick towards your opponent while shielding in order to position your shield closer to your opponent while the eleven needed hits connect onto your shield. Once that happens, you'll automatically roll behind your opponent for a free punish.

Here's a quick look at the punish that's possible with this technique:


Click image for animated version

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