Does the Dragon Quest Hero have access to 16 different specials in Super Smash Bros. Ultimate? Unique mechanics may have been spotted in the trailer

The Hero might have the most expansive move pool of them all

Posted by Justin 'AdaptiveTrigger' Gordon • June 17, 2019 at 7:47 p.m. PDT | Comments: 10

During the E3 2019 weekend, Nintendo revealed two upcoming newcomers for Super Smash Bros. Ultimate's Fighters Pass. While many were particularly hyped about Banjo-Kazooie's inclusion, we can't possibly forget about the Dragon Quest Hero.

The Dragon Quest Hero appears to borrow the shield mechanic from Link that allows him to block incoming projectiles while idle or walking slowly. However, it's the Hero's special moves that are particularly unique and interesting.

Previously, when we highlighted the Dragon Quest Hero's trailer, it was pointed out that the Hero had more than just four typical specials like the rest of the cast. Let's take a closer look at that detail.

After the first cinematic had the Hero rescue Link from the Marth and Meta Knight puppet fighters, we got some glimpses of the Hero's gameplay. He is shown throwing a fireball, a charged and larger fireball, an ability that launches him as he leaves behind tornadoes, and a lightning zap.

At first glance, the Hero appears to have a fairly traditional moveset that borrows the shield gimmick from the three characters (Link, Young Link, and Toon Link). Things begin to go awry for the hero in the trailer as more puppet fighters appear on the scene.

This was an opportunity to demonstrate two things. Firstly, players were able to choose between the Luminary from Dragon Quest 11, Erdrick from Dragon Quest 3, the Hero from Dragon Quest 4, and the Hero from Dragon Quest 8.

The Luminary is provided with reinforcements against the puppet fighters during the trailer. Following this, we see them using different special moves.

What's interesting is that a menu pops up like a traditional JRPG. Here, there are four actions that can be selected: Sizzle, Psyche Up, Oomph, and Snooze.

All four of these abilities appear to be tied to a single special move. While this menu is present, the Hero takes on a thinking stance.

Ultimately, the Hero in this situation chooses Snooze in order to put the opposing Pikachu to sleep. It's here that we learn about the Hero's mana system as Snooze apparently costs 16 MP.

Click image for animated version

The next Hero performs the "Bounce" technique from his thinking stance for the sake of reflecting incoming projectiles. Interestingly enough, this term was not found in the previous menu and doesn't resemble any of the other special moves that we saw earlier.

Following this, we then see similar situations occur for Kacrackle Slash, Kaclang, Zoom, and Kamikazee. Why does the Hero have access to so many special moves?

There's a fairly plausible theory going around that each special move command (neutral special, side special, down special, and up special) can potentially open up a menu of four unique specials apiece if the "B" button is held.

In other words, the Dragon Quest Heroes appear to be equipped with 16 unique special moves. If this is true, then that means that the Hero has access to a moveset that is more versatile than any other fighter's that is currently present.

There appears to be two tradeoffs for this. For one, the Hero has a resource system that depletes upon using these moves. It is currently unknown how the Hero will replenish lost MP after use.

Secondly, the Hero's actions are fairly telegraphed as a result of the thinking stance and the time require to select one of the available options. Remember that this will be visible to all players.

Still, having access to a number of different options sure might be handy. The Hero might be well equipped to deal with nearly any situation, but it will take time to master the possibilities and decision making required.

I can't help but remember thinking that Palutena in Super Smash Bros. 4 was going to have a rather expansive move pool because of her reveal at EVO 2014. Unfortunately, this trailer's focus was just showing off her custom moves — she wouldn't be able to have access to all 12 specials at once.

Assuming the Hero's diverse set of moves shown in the trailer isn't just another set of custom moves or some other gimmick, this particular character could play more uniquely based on the player's preferences more so than any other fighter that's currently in the game.

Source: Nintendo.

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