If Banjo and Kazooie make it into Super Smash Bros. Ultimate as DLC here's how they might play

Let's take a look at how their moves could transfer over into the crossover fighter

Posted by Steven 'Dreamking23' Chavez • June 7, 2019 at 7:40 p.m. PDT

Super Smash Bros. Ultimate is seeing the addition of four more DLC characters up through early 2020. So far, we do not know the identities of the remaining fighters.

One inclusion that a lot of people are hoping to see (including myself) is the classic duo Banjo and Kazooie. With E3 2019 coming up very soon, there's a chance of a new Super Smash Bros. Ultimate character reveal at taking place at the expo. If Banjo and Kazooie make the cut, here's how they might play in Smash.

Now, Banjo doesn't come just out of the blue for us here. We've recently reported on a couple of rumors floating around about the Banjo Kazooie bear and bird potentially joining Smash Ultimate's roster.

There are several people hinting at and saying as much, and while we don't take it as confirmation just yet, chances are looking better for Banjo Kazooie fans.

That having been said, Banjo and Kazooie are equipped with a variety of attacks and abilities from their three main titles. (We don't really count Nuts and Bolts as a thing that actually happened...)

Banjo and Kazooie would fit very nicely into the world of Super Smash Bros. Ultimate, and these are some of the attacks that I think would transfer over well.

The basics

Jab combo — All characters in Super Smash Bros. Ultimate have a quick combo they can perform by pressing the A button repeatedly. This is an easy one for Banjo because he uses a 3-hit combo of punches in Banjo-Kazooie and Kazooie uses a multiple-hit beak attack in Banjo-Tooie. Either one would be a perfect fit here.

Dash attack — Another simple transfer here as Banjo uses a rolling attack in his series to plow through enemies. The roll is performed not unlike Smash Ultimate's, hitting the attack button when Banjo is running, making this another no-brainer.

Double jump — Each character has the ability to perform a double jump in Smash Bros. Ultimate, and Banjo's could easily take the form of Kazooie's hover. By pressing the jump button a second time and holding it in the Banjo-Kazooie series, the bear and bird will float downward for a bit after Kazooie flaps her wings a few times, which I could picture working similarly in Smash.

Attacks

Forward air — One of Banjo and Kazooie's air attacks in their series of games is a rapid beak attack from the backpack-dwelling bird called "Rat-a-tat Rap." This attack hits three times and would make for a nice forward air that could be used for space control and offensive pressure.

Down air — The Beak Buster comes to mind when I think about a potential down air for Banjo in Super Smash Bros. Ultimate. With this move, Kazooie will send the two barreling toward the ground with her beak for a big ground pound. I envision this attack working similar to Link's down air sword stab.

Side smash — Banjo and Kazooie's side smash would have to be the Breegull Bash from Banjo-Tooie. Banjo takes Kazooie and slams her at enemies in front of him, and it is one of the strongest attacks in the game — albeit slow. This would function very well as a smash attack, especially if it has KO power to it.

Specials

Neutral B — Banjo and Kazooie's Egg Shot really seems like the most obvious choice for their neutral special move. A quick projectile that maybe changes the effect (ice, fire, grenade, etc.) depending on how long the button is held with a varying level of strength for each might give the two an interesting zoning game in Smash Ultimate.

Up B — The duo's up B (recovery move) has to be their flight. They can take a big leap up into the sky — much like they do in their own games when using a flight pad — and possibly use similar flight mechanics to characters like Kirby or Duck Hunt to maneuver around the stage.

Side B — Beak Barge is my move of choice for Banjo's side special. By holding Z and pressing B in the original game, Kazooie would pop out and send the two dashing forward with a big tackle. If I were at the helm of designing the character for Smash Ultimate, I'd make this attack work similarly to Captain Falcon's dashing uppercut and potentially allow for a follow up combo after it.

A video made by 64iOS back during the Super Smash Bros. Wii U days goes into even further detail about what moves would work well for Banjo and Kazooie in Super Smash Bros. Ultimate. Several of them are ones I came to on my own, but there even more great ideas that I hadn't considered in the showcase below, so be sure to check it out!

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