Daigo Umehara on why it was easier to be stable and consistent in Street Fighter 4 than it is in Street Fighter 5

Also brings Street Fighter 2 into the discussion for comparison's sake

Posted by John 'Velociraptor' Guerrero • July 30, 2019 at 11:18 a.m. PDT | Comments: 155

Tryinig to wrap your mind around Street Fighter 5 can oft feel paradoxical as it's not at all hard to understand what characters can do, but it feels nearly impossible to consistently manipulate opponents to make rounds go in your favor.

The wise CYG|Daigo Umehara has seen and intricately explored just about every Street Fighter under the sun. The Beast briefly spoke about a key difference between Street Fighter 4 and Street Fighter 5 during a recent stream session, and thanks to FGC Translated, we get to listen in.

This all comes as Daigo is playing against a Menat online. He notes that the Menat player resorts to using her 3-frame standing light kick when under pressure, and thus uses that bit of information very effectively to his advantage.

Daigo takes this moment to compare one of the basic thought processes one goes through while playing SF5 to how stronger players approached SF4.

"I didn't have to go this far in SF4..." he says. "...In this game, it's hard to be stable so you have to guess, 'Oh, this guy loves light kick mashing,' and stuff like that. You can't win unless you read stuff like that and throw normals like medium punch to punish it."

That begins to get at the latest Street Fighter's prediction over reaction nature. Your reactions have to be more to your opponent's general trends than the individual moves they perform at any moment. This also means that you're putting yourself at a little more risk than what many are comfortable with since you're never really certain that your foe will continue using the button/strategy you're aiming to counter.

Daigo notes seems to imply that in SF4 you could get away with playing more reactive because you could rely on solid fundamentals paired with safe/stable options. He does go on to explain that, as unstable as SF5 feels, Street Fighter 2 required much more in the way of reading and longer-term observation of your opponent's habits.

You can see all of what The Beast had to say in the video here. Let us know if you agree and if you have any additional thoughts on the matter in the comments.

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