Here are Super Smash Bros. Ultimate's three biggest flaws right now according to Beefy Smash Dudes

Now can we catch Nintendo's ear?

Posted by John 'Velociraptor' Guerrero • July 26, 2019 at 1:56 p.m. PDT

To call the latest Super Smash Bros. entry a success is an understatement as Ultimate has become the best-selling fighting game of all time despite being just over six months old. Despite crushing records and appealing to seemingly everyone, Ultimate is not without its flaws.

While they're obviously not doing too much to slow fans down, there are three specific parts of SSBU that could use some looking at, and Beefy Smash Dudes have laid all three out in a new video entry of theirs.

The problems here concern the following: the buffer system, the C-stick, and the short hop. Beefy Smash Dudes aren't against having these things in the game altogether, but the way they each works right now can actually put a hampering on competitors' experiences.

We'll take a closer look at the first item to give you an idea of how BSD breaks things down. The buffer system in Ultimate includes a hold buffer mechanic that essentially allows players to input and hold down the command for one of their character's actions while that character is performing a move. Regardless of how long it takes the first move to finish, the second will be buffered and follow it.

That is not, in and of itself, much of a problem. This mechanic works a bit differently when it comes to buffering dodges as players don't even have to hold the directional input down in order to get a dodge roll immediately after their current action is resolved.

This is looked at as a glitch by many in the Smash community and has led to a lot of input errors and gameplay mistakes. There's much more to the discussion for buffers and the other two issues in the full video, so give it a watch and let us know what you thought in the comments.

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