Bowser and Falco infinite 2v2 combo even with team attack on — Beefy Smash Doods review crazy and puzzling Super Smash Bros. Ultimate clips

Posted by Justin 'AdaptiveTrigger' Gordon • July 22, 2019 at 1:18 p.m. PDT

The Beefy Smash Doods have maintained a string of videos where they review Smash clips that were sent in to them. These sequences can either be crazy hype combos or puzzling interactions that require their testing.

As they've been doing this for a little bit, we're currently on episode 24 of the series. This time, they were provided a video that showcased an infinite combo in a 2v2 situation — after one of the players was already eliminated, of course.

The unending string in question had Bowser continuously performing his side special — the Flying Slam command grab — with Falco resolving the attack prematurely using his laser projectile. Our poor opponent was stuck in a loop of getting grabbed, released by the laser, then re-grabbed.

Initially, the two believed that this combo was only possible because team attack was turned off since that's how it is for standard online play. Strangely, they couldn't recreate this situation — team attack is on — by having the opponent shielding Bowser as he performed it.

Eventually, they realized that Bowser is briefly made invincible whenever he connects the initial part of the Flying Slam against the target. This means that the combo is still possible when Bowser is between the grabbed opponent and Falco.

Along with this clip, the duo also reviewed a sequence that had a Diddy Kong make a particularly big brain play using the rocket barrels, some crazy combos as Pac-Man that have to be seen to be believed, and more.

Click image for animated version

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