Using Meta Knight's Air Drop throw on Snake with a held grenade is a guaranteed death in Super Smash Bros. Ultimate

Can basically take a stock at 0%

Posted by Justin 'AdaptiveTrigger' Gordon • July 15, 2019 at 3:41 p.m. PDT

In the Super Smash Bros. series, you generally want to avoid being at the most left, right, upper, and bottom portions of the screen. Basically any attack with knockback attached to it will cause you to lose a stock even at 0% damage.

So if you were to get hit during the peak of Meta Knight's up throw, you're sure to be KO'd. This is exactly what happened in a clip uploaded by Bully on Twitter.

To give more context, Kirby and Meta Knight's up throws are references to Kirby's Ninja power in his own games. By pressing the attack button near most normal enemies, Ninja Kirby will perform the "air drop" technique which is known to dish out a ton of damage.

Notably, King K. Rool's up throw behaves very similarly to that of Kirby and Meta Knight's. The initiator and target of the grab will both fly up towards the top edge of the screen before descending back to the ground at a high velocity.

Under normal circumstances, the character that pulled off this throw will be too occupied to be able to strike the opponent at the very edge of the screen in order to take advantage of this. Some outside source of damage is needed to pull this off.

This is why Snake makes the perfect target. He's almost always holding a grenade, which is generated from his Neutral Special.

Keep in mind that the Snake user will need to drop the grenade from the stance, then pick it up again like a normal item. From here, scoring the KO is just a matter of simple timing.


Click image for animated version

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