Samurai Shodown's Version 1.02 update fixes bug that would treat completed matches as rage quits among other changes

You rolled doubles, now get out of jail

Posted by Dakota 'DarkHorse' Hills • July 10, 2019 at 7:39 a.m. PDT

Samurai Shodown launched with a patch that cut the game's input delay in half down to only four frames, but the team over at SNK seems to still be hard at work trying to fix some of the other issues that have been affecting the game the past few weeks.

The Version 1.02 update is now available to download for Samurai Shodown players which fixes a bug that would treat completed ranked matches as rage quits and hurt players' online standing in the process along with some other changes.

SNK's community manager, Krispy Kaiser, announced last week that the team was currently working on fixing the rage quit issue in the game as well as improving the casual lobbies — where at least the first of the promises has already come to fruition.

Players who were afflicted with this glitch would complete ranked matches only to be met with a notification giving them a warning that quitting matches will hurt their standing in matchmaking. If it happened enough times, the blue smiley face next to their name would turn into a red frown. They would then be primarily be paired with other "rage quitters" until their standing improved.

The other notable change applied to this new patch makes all backsteps for characters behave the same way so that they are counted as airborne immediately. This implementation affects Ukyo, Kyoshiro, Charlotte and Wu-Ruixiang while Kyoshiro also had his invincibility frames from the input reduced to match other fighters.

No time table has been announced for future updates at this time, but you can check out the newest patch notes for Samurai Shodown below.

Samurai Shodown Version 1.02 image #1
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