A single player's dominance in fighting games has its share of pros and cons within the community

We have seen multiple players show extended reigns of dominance in different titles - is it bad or good?

Posted by Nico 'SuperQue' Smith • July 8, 2019 at 2:06 p.m. PDT

Over the past decade or so, we have seen individuals dominate across different titles. When I speak of this, I mean essentially they won everything, and pretty much were the sure bet to win anything they entered.

When it comes to singular players or a very small faction consistently taking the top spots at major events, is it good or bad? A deep look into how dominance affects the FGC will tell all.

Everyone loves to see parity when it comes to sports. In the fighting game community, most casual fans share those same sentiments.

The thought that ANY player can win it all, is one of the driving forces behind the typical fan. You practice and work hard because of that very possibility; if you grind hard enough you CAN become a professional player who's sponsored, and beat the rest.

Therefore, when we see a single player winning to the extent that it seems every tournament is a foregone conclusion, it can feel bad for the community. Remember though, things are not what they always seem.

Our motivation lies in multiple trains of thought. We utilize any and everything possible to get an edge in being motivated.

This is because without motivation, we'd never be interesting in competing. It is the driving force.

Whereas one player completely running and being the best at a competitive game might discourage a group of gamers, another group might see it as inspiration. As in, "one day I can be that good, one day I can be the one everyone hates to see in bracket."

Pressure busts pipes, but pressure also makes diamonds. Someone being so inherently good at the game tends to make the entire group raise their level of play.

We've seen throughout eSports history, and definitely in the FGC, when one player gets really good and becomes dominant, the scene as a whole rises to oppose this newfound threat. New players pop up, other top players become better, and the cycle continues until the scene is once again balanced and parity exists.

If everyone was the same, there would be no competition. Someone being heads and shoulders better than the rest sparks the undying fire that is the drive to be the best.

Dominance speaks to consistency. In fighting games, consistency is king.

A game where there is consistency - from the characters to the players is a good game generally. We tend to dislike games where results can be all over the place.

As a result, anytime a player can take off and consistently win, or a group of characters can consistently get the best results. it is embraced. Dominance feeds that narrative.

So rather than hate and lambaste those who discover that drive and become the best early on, match their intensity. Let it drive and fuel you and your growth.

Now you have someone to directly chase after. Whoever is best currently, has set the standard.

Chase them down and take over. Someone dominating a game only strengthens the whole of the competitive group.

Morale rises, and then we see more dedication and players emerge from the fire set by that top player(s). Parity only comes after that individual or group is caught up to. It's on us to reach that level and make it happen.

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